mirror of
https://github.com/magefree/mage.git
synced 2025-12-21 19:11:59 -08:00
13 tests for Soulbond keyword
This commit is contained in:
parent
321927b104
commit
cd7e10e186
3 changed files with 373 additions and 0 deletions
|
|
@ -0,0 +1,296 @@
|
|||
package org.mage.test.cards.abilities.keywords;
|
||||
|
||||
import mage.Constants;
|
||||
import mage.filter.Filter;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author noxx
|
||||
*/
|
||||
public class SoulbondKeywordTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testPairOnCast() {
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 1);
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
|
||||
assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests pair on another creature without Soulbond entering battlefield
|
||||
*/
|
||||
@Test
|
||||
public void testPairOnEntersBattlefield() {
|
||||
addCard(Constants.Zone.HAND, playerA, "Elite Vanguard");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 1);
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
|
||||
assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests two creatures with Soulbond paired with each other
|
||||
*/
|
||||
@Test
|
||||
public void testTwoSoulbondCreaturesOnBattlefield() {
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Trusted Forcemage", 2);
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 6);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 1);
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 3, 3, Filter.ComparisonScope.All);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests no Soulbond effect possible on single creature
|
||||
*/
|
||||
@Test
|
||||
public void testNoPairOnSingleCreature() {
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage", 1);
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 1);
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests Soulbond effect disabling whenever Soulbond creature changes its controller
|
||||
*/
|
||||
@Test
|
||||
public void testChangeControllerForSoulbondCreature() {
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
|
||||
|
||||
setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 0);
|
||||
assertPermanentCount(playerA, "Elite Vanguard", 1);
|
||||
assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
|
||||
|
||||
assertPermanentCount(playerB, "Trusted Forcemage", 1);
|
||||
assertPowerToughness(playerB, "Trusted Forcemage", 2, 2);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests Soulbond effect disabling when paired creture changes its controller
|
||||
*/
|
||||
@Test
|
||||
public void testChangeControllerForAnotherCreature() {
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Elite Vanguard");
|
||||
|
||||
setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 1);
|
||||
assertPermanentCount(playerA, "Elite Vanguard", 0);
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
|
||||
|
||||
assertPermanentCount(playerB, "Elite Vanguard", 1);
|
||||
assertPowerToughness(playerB, "Elite Vanguard", 2, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests Soulbond effect disabling when Soulbond creture changes its controller and then returns back.
|
||||
* Effect should not be restored.
|
||||
*/
|
||||
@Test
|
||||
public void testChangeControllerAndGettingBack() {
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
|
||||
|
||||
setStopAt(3, Constants.PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 1);
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
|
||||
assertPermanentCount(playerA, "Elite Vanguard", 1);
|
||||
assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests that stealing creature will allow to use Soulbond ability on controller's creature
|
||||
*/
|
||||
@Test
|
||||
public void testSoulbondWorksOnControllerSide() {
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Elite Vanguard");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Plains", 1);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
|
||||
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Elite Vanguard");
|
||||
|
||||
setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
// stolen
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 0);
|
||||
|
||||
// both paired and have boost
|
||||
assertPowerToughness(playerB, "Trusted Forcemage", 3, 3);
|
||||
assertPowerToughness(playerB, "Elite Vanguard", 3, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests effect also disappeared when creature is returned back to owner
|
||||
*/
|
||||
@Test
|
||||
public void testReturnBack() {
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
|
||||
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Elite Vanguard");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerB, "Plains", 1);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
|
||||
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Elite Vanguard");
|
||||
|
||||
setStopAt(3, Constants.PhaseStep.PRECOMBAT_MAIN); // Effect of "Act of Treason" will end here
|
||||
execute();
|
||||
|
||||
// returned back with no boost
|
||||
assertPermanentCount(playerA, "Trusted Forcemage", 1);
|
||||
assertPowerToughness(playerB, "Trusted Forcemage", 2, 2);
|
||||
|
||||
// no boost on next turn (gets unpaired)
|
||||
assertPowerToughness(playerB, "Elite Vanguard", 2, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests returning one of the paired creatures back to its owner's hand
|
||||
*/
|
||||
@Test
|
||||
public void testUnsummon() {
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Island", 1);
|
||||
addCard(Constants.Zone.HAND, playerA, "Unsummon", 1);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon", "Elite Vanguard");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
|
||||
assertPermanentCount(playerA, "Elite Vanguard", 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests that it is possible to animate land and pair it on next coming Soulbond creature
|
||||
*/
|
||||
@Test
|
||||
public void testPairOnAnimatedLand() {
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
|
||||
|
||||
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
// test paired with boost
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
|
||||
assertPowerToughness(playerA, "Blinkmoth Nexus", 2, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests no effect whether land was animated after Soulbond creature has entered the battlefield
|
||||
*/
|
||||
@Test
|
||||
public void testPairOnPostAnimatedLand() {
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
// no effect on later animation
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
|
||||
assertPowerToughness(playerA, "Blinkmoth Nexus", 1, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests that creature type loss leads to Soulbond effect disabling
|
||||
*/
|
||||
@Test
|
||||
public void testCreatureTypeLoss() {
|
||||
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
|
||||
|
||||
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
|
||||
|
||||
setStopAt(2, Constants.PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
// test boost loss
|
||||
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
|
||||
}
|
||||
}
|
||||
|
|
@ -315,6 +315,18 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* See {@link #assertPowerToughness(mage.players.Player, String, int, int, mage.filter.Filter.ComparisonScope)}
|
||||
*
|
||||
* @param player
|
||||
* @param cardName
|
||||
* @param power
|
||||
* @param toughness
|
||||
*/
|
||||
public void assertPowerToughness(Player player, String cardName, int power, int toughness) {
|
||||
assertPowerToughness(player, cardName, power, toughness, Filter.ComparisonScope.Any);
|
||||
}
|
||||
|
||||
/**
|
||||
* {@inheritDoc}
|
||||
*/
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue