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AI: fixed game freeze with yes/no combat triggers (related to #13290);
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1 changed files with 1 additions and 1 deletions
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@ -426,7 +426,7 @@ public class HumanPlayer extends PlayerImpl {
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@Override
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@Override
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public boolean chooseUse(Outcome outcome, String message, String secondMessage, String trueText, String falseText, Ability source, Game game) {
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public boolean chooseUse(Outcome outcome, String message, String secondMessage, String trueText, String falseText, Ability source, Game game) {
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if (game.inCheckPlayableState()) {
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if (!canCallFeedback(game)) {
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return true;
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return true;
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}
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}
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