AI: fixed game freeze with yes/no combat triggers (related to #13290);

This commit is contained in:
Oleg Agafonov 2025-04-19 04:10:55 +04:00
parent b87c22da6a
commit b915c6590b

View file

@ -426,7 +426,7 @@ public class HumanPlayer extends PlayerImpl {
@Override
public boolean chooseUse(Outcome outcome, String message, String secondMessage, String trueText, String falseText, Ability source, Game game) {
if (game.inCheckPlayableState()) {
if (!canCallFeedback(game)) {
return true;
}