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fix test failure
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699b8d59dc
commit
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1 changed files with 2 additions and 2 deletions
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@ -130,7 +130,7 @@ public class SerraParagonTest extends CardTestPlayerBase {
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public void testAetherworksMarvel() {
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public void testAetherworksMarvel() {
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setStrictChooseMode(true);
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setStrictChooseMode(true);
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// Whenever a permanent you control is put into a graveyard from the battlefield, you get {E}
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// Whenever a permanent you control is put into a graveyard, you get {E}
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addCard(Zone.BATTLEFIELD, playerA, "Aetherworks Marvel");
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addCard(Zone.BATTLEFIELD, playerA, "Aetherworks Marvel");
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addCard(Zone.BATTLEFIELD, playerA, paragon);
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addCard(Zone.BATTLEFIELD, playerA, paragon);
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addCard(Zone.GRAVEYARD, playerA, "Chromatic Star");
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addCard(Zone.GRAVEYARD, playerA, "Chromatic Star");
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@ -140,7 +140,7 @@ public class SerraParagonTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chromatic Star", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chromatic Star", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Creeping Corrosion", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Creeping Corrosion", true);
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setChoice(playerA, "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."); // stack triggers
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setChoice(playerA, "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."); // stack triggers
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setChoice(playerA, "Whenever a permanent you control is put into a graveyard from the battlefield, you get {E}", 2); // stack triggers
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setChoice(playerA, "Whenever a permanent you control is put into a graveyard, you get {E}", 2); // stack triggers
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// Last trigger is: "When {this} is put into a graveyard from the battlefield, draw a card." from Chromatic Star
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// Last trigger is: "When {this} is put into a graveyard from the battlefield, draw a card." from Chromatic Star
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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runCode("energy counter is 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkEnergyCount(info, player, 2));
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runCode("energy counter is 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkEnergyCount(info, player, 2));
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