diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/single/dmu/SerraParagonTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/single/dmu/SerraParagonTest.java index edaa9049494..2e830e4beb0 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/single/dmu/SerraParagonTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/single/dmu/SerraParagonTest.java @@ -130,7 +130,7 @@ public class SerraParagonTest extends CardTestPlayerBase { public void testAetherworksMarvel() { setStrictChooseMode(true); - // Whenever a permanent you control is put into a graveyard from the battlefield, you get {E} + // Whenever a permanent you control is put into a graveyard, you get {E} addCard(Zone.BATTLEFIELD, playerA, "Aetherworks Marvel"); addCard(Zone.BATTLEFIELD, playerA, paragon); addCard(Zone.GRAVEYARD, playerA, "Chromatic Star"); @@ -140,7 +140,7 @@ public class SerraParagonTest extends CardTestPlayerBase { castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chromatic Star", true); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Creeping Corrosion", true); setChoice(playerA, "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."); // stack triggers - setChoice(playerA, "Whenever a permanent you control is put into a graveyard from the battlefield, you get {E}", 2); // stack triggers + setChoice(playerA, "Whenever a permanent you control is put into a graveyard, you get {E}", 2); // stack triggers // Last trigger is: "When {this} is put into a graveyard from the battlefield, draw a card." from Chromatic Star waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN); runCode("energy counter is 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkEnergyCount(info, player, 2));