fix test failure

This commit is contained in:
theelk801 2025-06-01 21:41:49 -04:00
parent 699b8d59dc
commit b82d45c19e

View file

@ -130,7 +130,7 @@ public class SerraParagonTest extends CardTestPlayerBase {
public void testAetherworksMarvel() {
setStrictChooseMode(true);
// Whenever a permanent you control is put into a graveyard from the battlefield, you get {E}
// Whenever a permanent you control is put into a graveyard, you get {E}
addCard(Zone.BATTLEFIELD, playerA, "Aetherworks Marvel");
addCard(Zone.BATTLEFIELD, playerA, paragon);
addCard(Zone.GRAVEYARD, playerA, "Chromatic Star");
@ -140,7 +140,7 @@ public class SerraParagonTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chromatic Star", true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Creeping Corrosion", true);
setChoice(playerA, "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."); // stack triggers
setChoice(playerA, "Whenever a permanent you control is put into a graveyard from the battlefield, you get {E}", 2); // stack triggers
setChoice(playerA, "Whenever a permanent you control is put into a graveyard, you get {E}", 2); // stack triggers
// Last trigger is: "When {this} is put into a graveyard from the battlefield, draw a card." from Chromatic Star
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
runCode("energy counter is 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> checkEnergyCount(info, player, 2));