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* Scion of Vitu-Ghazi - Fixed that conditional trigger was not handled correctly.
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3 changed files with 57 additions and 32 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,7 +20,7 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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@ -37,36 +37,28 @@ import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentToken;
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import mage.game.permanent.token.Token;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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/**
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*
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* @author LevelX2
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*/
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//
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// 701.27. Populate
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//
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// 701.27a To populate means to choose a creature token you control and put a
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// 701.27a To populate means to choose a creature token you control and put a
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// token onto the battlefield that’s a copy of that creature token.
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//
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// 701.27b If you control no creature tokens when instructed to populate, you
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// 701.27b If you control no creature tokens when instructed to populate, you
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// won’t put a token onto the battlefield.
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//
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public class PopulateEffect extends OneShotEffect {
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private static final FilterPermanent filter = new FilterPermanent("token for populate");
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static {
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filter.add(new TokenPredicate());
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filter.add(new ControllerPredicate(TargetController.YOU));
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@ -75,10 +67,10 @@ public class PopulateEffect extends OneShotEffect {
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public PopulateEffect() {
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this("");
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}
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public PopulateEffect(String prefixText) {
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super(Outcome.Copy);
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this.staticText = (prefixText.length()>0?prefixText+" p":"P")+"opulate <i>(Put a token onto the battlefield that's a copy of a creature token you control.)</i>";
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this.staticText = (prefixText.length() > 0 ? prefixText + " p" : "P") + "opulate <i>(Put a token onto the battlefield that's a copy of a creature token you control.)</i>";
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}
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public PopulateEffect(final PopulateEffect effect) {
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@ -94,13 +86,15 @@ public class PopulateEffect extends OneShotEffect {
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player.choose(Outcome.Copy, target, source.getSourceId(), game);
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Permanent tokenToCopy = game.getPermanent(target.getFirstTarget());
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if (tokenToCopy != null) {
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if (!game.isSimulation())
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if (!game.isSimulation()) {
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game.informPlayers("Token selected for populate: " + tokenToCopy.getLogName());
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}
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Effect effect = new PutTokenOntoBattlefieldCopyTargetEffect();
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effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
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return effect.apply(game, source);
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}
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}
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return true;
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}
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return false;
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}
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@ -109,4 +103,4 @@ public class PopulateEffect extends OneShotEffect {
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public PopulateEffect copy() {
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return new PopulateEffect(this);
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}
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}
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}
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