* Scion of Vitu-Ghazi - Fixed that conditional trigger was not handled correctly.

This commit is contained in:
LevelX2 2016-03-01 15:39:37 +01:00
parent 5b15f96342
commit b19b43c4c8
3 changed files with 57 additions and 32 deletions

View file

@ -1,16 +1,16 @@
/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
@ -20,7 +20,7 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
@ -37,36 +37,28 @@ import mage.filter.predicate.permanent.ControllerPredicate;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
/**
*
* @author LevelX2
*/
//
// 701.27. Populate
//
// 701.27a To populate means to choose a creature token you control and put a
// 701.27a To populate means to choose a creature token you control and put a
// token onto the battlefield thats a copy of that creature token.
//
// 701.27b If you control no creature tokens when instructed to populate, you
// 701.27b If you control no creature tokens when instructed to populate, you
// wont put a token onto the battlefield.
//
public class PopulateEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterPermanent("token for populate");
static {
filter.add(new TokenPredicate());
filter.add(new ControllerPredicate(TargetController.YOU));
@ -75,10 +67,10 @@ public class PopulateEffect extends OneShotEffect {
public PopulateEffect() {
this("");
}
public PopulateEffect(String prefixText) {
super(Outcome.Copy);
this.staticText = (prefixText.length()>0?prefixText+" p":"P")+"opulate <i>(Put a token onto the battlefield that's a copy of a creature token you control.)</i>";
this.staticText = (prefixText.length() > 0 ? prefixText + " p" : "P") + "opulate <i>(Put a token onto the battlefield that's a copy of a creature token you control.)</i>";
}
public PopulateEffect(final PopulateEffect effect) {
@ -94,13 +86,15 @@ public class PopulateEffect extends OneShotEffect {
player.choose(Outcome.Copy, target, source.getSourceId(), game);
Permanent tokenToCopy = game.getPermanent(target.getFirstTarget());
if (tokenToCopy != null) {
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers("Token selected for populate: " + tokenToCopy.getLogName());
}
Effect effect = new PutTokenOntoBattlefieldCopyTargetEffect();
effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
return effect.apply(game, source);
}
}
return true;
}
return false;
}
@ -109,4 +103,4 @@ public class PopulateEffect extends OneShotEffect {
public PopulateEffect copy() {
return new PopulateEffect(this);
}
}
}