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* Buyback - Fixed that the buyback spell with activated buyback returned also to hand if the spell fizzled or was countered.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class BuybackTest extends CardTestPlayerBase {
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/**
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* Tests boosting on being blocked
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*/
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@Test
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public void testNormal() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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// Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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// Target creature gets +2/+2 until end of turn.
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addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Silvercoat Lion", 4, 4);
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assertHandCount(playerA, "Elvish Fury", 1);
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}
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/**
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* It seems that a spell with it's buyback cost paid returned to hand after
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* it fizzled (by failing to target) when it should go to graveyard.
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*
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* "Q: If I pay a spell's buyback cost, but it fizzles, do I get the card
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* back anyway? A: If you pay a buyback cost, you would get the card back
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* during the spell's resolution. So if it never resolves (i.e., something
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* counters it or it fizzles against all of its targets), you don't get the
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* card back."
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*/
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@Test
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public void testBuybackSpellFizzles() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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// Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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// Target creature gets +2/+2 until end of turn.
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addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G}
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Boomerang", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Boomerang", "Silvercoat Lion", "Elvish Fury");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Boomerang", 1);
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assertHandCount(playerA, "Silvercoat Lion", 1);
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assertHandCount(playerA, "Elvish Fury", 0);
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assertGraveyardCount(playerA, "Elvish Fury", 1);
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}
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@Test
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public void testBuybackSpellWasCountered() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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// Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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// Target creature gets +2/+2 until end of turn.
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addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G}
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Counterspell", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Elvish Fury", "Elvish Fury");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Counterspell", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
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assertHandCount(playerA, "Elvish Fury", 0);
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assertGraveyardCount(playerA, "Elvish Fury", 1);
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}
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}
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@ -186,7 +186,8 @@ class BuybackEffect extends ReplacementEffectImpl {
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public boolean applies(GameEvent event, Ability source, Game game) {
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getTargetId().equals(source.getSourceId())) {
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if (event.getTargetId().equals(source.getSourceId())) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (zEvent.getFromZone() == Zone.STACK) {
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if (zEvent.getFromZone() == Zone.STACK
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&& source.getSourceId().equals(event.getSourceId())) { // if spell fizzled, the sourceId is null
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return true;
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return true;
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}
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}
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}
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}
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