Urborg Syphon Mage makes opponents lose life, rather than damaging them

This commit is contained in:
Ingmar Goudt 2019-01-16 13:33:44 +01:00
parent f048344332
commit a5f46b8816
2 changed files with 57 additions and 57 deletions

View file

@ -1,56 +1,56 @@
package org.mage.test.cards.abilities.abilitywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RevoltTest extends CardTestPlayerBase {
/**
* In a duel commander match, I played a turn 1 Narnam Renegade off a basic
* forest, and it entered the battlefield with a +1/+1 counter (it shouldn't
* have).
*/
@Test
public void testFalseCondition() {
// Deathtouch
// <i>Revolt</i> &mdash; Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
addCard(Zone.HAND, playerA, "Forest", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Narnam Renegade", 1, 2);
}
@Test
public void testTrueCondition() {
// Deathtouch
// <i>Revolt</i> &mdash; Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
// {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
addCard(Zone.BATTLEFIELD, playerA, "Terramorphic Expanse", 1);
addCard(Zone.HAND, playerA, "Forest", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Terramorphic Expanse", 1);
assertPowerToughness(playerA, "Narnam Renegade", 2, 3);
}
}
package org.mage.test.cards.abilities.abilitywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class RevoltTest extends CardTestPlayerBase {
/**
* In a duel commander match, I played a turn 1 Narnam Renegade off a basic
* forest, and it entered the battlefield with a +1/+1 counter (it shouldn't
* have).
*/
@Test
public void testFalseCondition() {
// Deathtouch
// <i>Revolt</i> &mdash; Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
addCard(Zone.HAND, playerA, "Forest", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Narnam Renegade", 1, 2);
}
@Test
public void testTrueCondition() {
// Deathtouch
// <i>Revolt</i> &mdash; Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
// {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
addCard(Zone.BATTLEFIELD, playerA, "Terramorphic Expanse", 1);
addCard(Zone.HAND, playerA, "Forest", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Narnam Renegade");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Terramorphic Expanse", 1);
assertPowerToughness(playerA, "Narnam Renegade", 2, 3);
}
}