diff --git a/Mage.Sets/src/mage/cards/u/UrborgSyphonMage.java b/Mage.Sets/src/mage/cards/u/UrborgSyphonMage.java
index 94145a9ebec..4fdda746f26 100644
--- a/Mage.Sets/src/mage/cards/u/UrborgSyphonMage.java
+++ b/Mage.Sets/src/mage/cards/u/UrborgSyphonMage.java
@@ -70,7 +70,7 @@ class UrborgSyphonMageEffect extends OneShotEffect {
if (!Objects.equals(playerId, source.getControllerId())) {
Player player = game.getPlayer(playerId);
if (player != null) {
- damage += player.damage(2, source.getSourceId(), game, false, true);
+ damage += player.loseLife(2, game, false);
}
}
}
diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java
index b5e1ca8afd4..c25d6cad2d8 100644
--- a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java
+++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/abilitywords/RevoltTest.java
@@ -1,56 +1,56 @@
-
-package org.mage.test.cards.abilities.abilitywords;
-
-import mage.constants.PhaseStep;
-import mage.constants.Zone;
-import org.junit.Test;
-import org.mage.test.serverside.base.CardTestPlayerBase;
-
-/**
- *
- * @author LevelX2
- */
-public class RevoltTest extends CardTestPlayerBase {
-
- /**
- * In a duel commander match, I played a turn 1 Narnam Renegade off a basic
- * forest, and it entered the battlefield with a +1/+1 counter (it shouldn't
- * have).
- */
- @Test
- public void testFalseCondition() {
- // Deathtouch
- // Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
- addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
- addCard(Zone.HAND, playerA, "Forest", 1);
-
- playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
- castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade");
-
- setStopAt(1, PhaseStep.BEGIN_COMBAT);
- execute();
-
- assertPowerToughness(playerA, "Narnam Renegade", 1, 2);
- }
-
- @Test
- public void testTrueCondition() {
- // Deathtouch
- // Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
- addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
- // {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
- addCard(Zone.BATTLEFIELD, playerA, "Terramorphic Expanse", 1);
- addCard(Zone.HAND, playerA, "Forest", 1);
-
- playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
- activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
- castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade");
-
- setStopAt(1, PhaseStep.BEGIN_COMBAT);
- execute();
-
- assertGraveyardCount(playerA, "Terramorphic Expanse", 1);
- assertPowerToughness(playerA, "Narnam Renegade", 2, 3);
- }
-
-}
+
+package org.mage.test.cards.abilities.abilitywords;
+
+import mage.constants.PhaseStep;
+import mage.constants.Zone;
+import org.junit.Test;
+import org.mage.test.serverside.base.CardTestPlayerBase;
+
+/**
+ *
+ * @author LevelX2
+ */
+public class RevoltTest extends CardTestPlayerBase {
+
+ /**
+ * In a duel commander match, I played a turn 1 Narnam Renegade off a basic
+ * forest, and it entered the battlefield with a +1/+1 counter (it shouldn't
+ * have).
+ */
+ @Test
+ public void testFalseCondition() {
+ // Deathtouch
+ // Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
+ addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
+ addCard(Zone.HAND, playerA, "Forest", 1);
+
+ playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
+ castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Narnam Renegade");
+
+ setStopAt(1, PhaseStep.BEGIN_COMBAT);
+ execute();
+
+ assertPowerToughness(playerA, "Narnam Renegade", 1, 2);
+ }
+
+ @Test
+ public void testTrueCondition() {
+ // Deathtouch
+ // Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left this battlefield this turn.
+ addCard(Zone.HAND, playerA, "Narnam Renegade", 1); // Creature 1/2 {G}
+ // {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
+ addCard(Zone.BATTLEFIELD, playerA, "Terramorphic Expanse", 1);
+ addCard(Zone.HAND, playerA, "Forest", 1);
+
+ playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
+ activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
+ castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Narnam Renegade");
+
+ setStopAt(1, PhaseStep.END_TURN);
+ execute();
+
+ assertGraveyardCount(playerA, "Terramorphic Expanse", 1);
+ assertPowerToughness(playerA, "Narnam Renegade", 2, 3);
+ }
+
+}