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* Veteran Bodyguard - fixed that redirect damage effect doesn't work;
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1 changed files with 13 additions and 11 deletions
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@ -1,20 +1,17 @@
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package mage.cards.v;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.InvertCondition;
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import mage.abilities.condition.common.SourceTappedCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.decorator.ConditionalPreventionEffect;
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import mage.abilities.effects.PreventionEffectImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.UnblockedPredicate;
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@ -24,8 +21,9 @@ import mage.game.events.DamagePlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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*
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* @author MTGfan
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*/
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public final class VeteranBodyguard extends CardImpl {
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@ -38,7 +36,11 @@ public final class VeteranBodyguard extends CardImpl {
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this.toughness = new MageInt(5);
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// As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new VeteranBodyguardEffect(), new InvertCondition(SourceTappedCondition.instance), "As long as {this} is untapped, all damage that would be dealt to you by unblocked creatures is dealt to {this} instead.")));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalPreventionEffect(
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new VeteranBodyguardEffect(),
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new InvertCondition(SourceTappedCondition.instance),
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"As long as {this} is untapped, all damage that would be dealt to you by unblocked creatures is dealt to {this} instead."
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)));
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}
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public VeteranBodyguard(final VeteranBodyguard card) {
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@ -51,7 +53,7 @@ public final class VeteranBodyguard extends CardImpl {
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}
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}
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class VeteranBodyguardEffect extends ReplacementEffectImpl {
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class VeteranBodyguardEffect extends PreventionEffectImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("unblocked creatures");
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@ -60,7 +62,7 @@ class VeteranBodyguardEffect extends ReplacementEffectImpl {
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}
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VeteranBodyguardEffect() {
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super(Duration.WhileOnBattlefield, Outcome.RedirectDamage);
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super(Duration.WhileOnBattlefield);
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staticText = "all combat damage that would be dealt to you by unblocked creatures is dealt to {source} instead";
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}
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@ -76,7 +78,7 @@ class VeteranBodyguardEffect extends ReplacementEffectImpl {
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permanent.damage(damageEvent.getAmount(), event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable());
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return true;
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}
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return true;
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return false;
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}
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@Override
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