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Implemented Boneyard Scourge
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Mage.Sets/src/mage/cards/b/BoneyardScourge.java
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Mage.Sets/src/mage/cards/b/BoneyardScourge.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.b;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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/**
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*
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* @author TheElk801
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*/
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public class BoneyardScourge extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a Dragon you control");
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static {
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filter.add(new SubtypePredicate(SubType.DRAGON));
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filter.add(new ControllerPredicate(TargetController.YOU));
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}
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public BoneyardScourge(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
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this.subtype.add("Zombie");
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this.subtype.add("Dragon");
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this.power = new MageInt(4);
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this.toughness = new MageInt(3);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay 1B. If you do, return Boneyard Scourge from your graveyard to the battlefield.
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TriggeredAbility ability = new DiesWhileInGraveyardTriggeredAbility(
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new DoIfCostPaid(new ReturnSourceFromGraveyardToBattlefieldEffect(), new ManaCostsImpl("{1}{B}")),
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filter);
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this.addAbility(ability);
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}
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public BoneyardScourge(final BoneyardScourge card) {
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super(card);
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}
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@Override
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public BoneyardScourge copy() {
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return new BoneyardScourge(this);
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}
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}
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class DiesWhileInGraveyardTriggeredAbility extends TriggeredAbilityImpl {
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protected FilterCreaturePermanent filter;
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public DiesWhileInGraveyardTriggeredAbility(Effect effect, FilterCreaturePermanent filter) {
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super(Zone.GRAVEYARD, effect, false);
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this.filter = filter;
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}
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public DiesWhileInGraveyardTriggeredAbility(final DiesWhileInGraveyardTriggeredAbility ability) {
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super(ability);
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this.filter = ability.filter;
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}
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@Override
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public DiesWhileInGraveyardTriggeredAbility copy() {
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return new DiesWhileInGraveyardTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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for (Zone z : Zone.values()) {
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if (game.getShortLivingLKI(sourceId, z) && !z.equals(Zone.GRAVEYARD)) {
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return false;
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}
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}
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if (zEvent.getFromZone() == Zone.BATTLEFIELD && zEvent.getToZone() == Zone.GRAVEYARD) {
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if (filter.match(zEvent.getTarget(), sourceId, controllerId, game)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever " + filter.getMessage() + " dies while {this} is in your graveyard, " + super.getRule();
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}
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}
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@ -52,6 +52,7 @@ public class Commander2017 extends ExpansionSet {
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cards.add(new SetCardInfo("Bloodforged War Axe", 50, Rarity.RARE, mage.cards.b.BloodforgedWarAxe.class));
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cards.add(new SetCardInfo("Bloodforged War Axe", 50, Rarity.RARE, mage.cards.b.BloodforgedWarAxe.class));
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cards.add(new SetCardInfo("Bloodline Necromancer", 14, Rarity.UNCOMMON, mage.cards.b.BloodlineNecromancer.class));
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cards.add(new SetCardInfo("Bloodline Necromancer", 14, Rarity.UNCOMMON, mage.cards.b.BloodlineNecromancer.class));
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cards.add(new SetCardInfo("Bloodsworn Steward", 22, Rarity.RARE, mage.cards.b.BloodswornSteward.class));
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cards.add(new SetCardInfo("Bloodsworn Steward", 22, Rarity.RARE, mage.cards.b.BloodswornSteward.class));
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cards.add(new SetCardInfo("Boneyard Scourge", 15, Rarity.RARE, mage.cards.b.BoneyardScourge.class));
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cards.add(new SetCardInfo("Crimson Honor Guard", 23, Rarity.RARE, mage.cards.c.CrimsonHonorGuard.class));
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cards.add(new SetCardInfo("Crimson Honor Guard", 23, Rarity.RARE, mage.cards.c.CrimsonHonorGuard.class));
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cards.add(new SetCardInfo("Curse of Bounty", 30, Rarity.UNCOMMON, mage.cards.c.CurseOfBounty.class));
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cards.add(new SetCardInfo("Curse of Bounty", 30, Rarity.UNCOMMON, mage.cards.c.CurseOfBounty.class));
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cards.add(new SetCardInfo("Curse of Disturbance", 16, Rarity.UNCOMMON, mage.cards.c.CurseOfDisturbance.class));
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cards.add(new SetCardInfo("Curse of Disturbance", 16, Rarity.UNCOMMON, mage.cards.c.CurseOfDisturbance.class));
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