* Gideon's Phalanx, Kytheon's Tactics and Send to Sleep - Fixed that the spell mastery condition is only checked once during resolution of the spell.

This commit is contained in:
LevelX2 2015-07-11 09:20:16 +02:00
parent 6877148c2f
commit 9cc9d25944
2 changed files with 37 additions and 38 deletions

View file

@ -55,7 +55,7 @@ public class SendToSleep extends CardImpl {
// <i>Spell mastery</i> If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Effect effect = new ConditionalOneShotEffect(
new AddContinuousEffectToGame(new DontUntapInControllersNextUntapStepTargetEffect()),
new AddContinuousEffectToGame(new DontUntapInControllersNextUntapStepTargetEffect(", those creatures")),
SpellMasteryCondition.getInstance());
effect.setText("<br><i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps");
this.getSpellAbility().addEffect(effect);