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* Gideon's Phalanx, Kytheon's Tactics and Send to Sleep - Fixed that the spell mastery condition is only checked once during resolution of the spell.
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2 changed files with 37 additions and 38 deletions
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@ -55,7 +55,7 @@ public class SendToSleep extends CardImpl {
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// <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
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Effect effect = new ConditionalOneShotEffect(
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new AddContinuousEffectToGame(new DontUntapInControllersNextUntapStepTargetEffect()),
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new AddContinuousEffectToGame(new DontUntapInControllersNextUntapStepTargetEffect(", those creatures")),
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SpellMasteryCondition.getInstance());
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effect.setText("<br><i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps");
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this.getSpellAbility().addEffect(effect);
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