diff --git a/Mage.Sets/src/mage/sets/magicorigins/SendToSleep.java b/Mage.Sets/src/mage/sets/magicorigins/SendToSleep.java index f6ef1a026af..e6fd86332b9 100644 --- a/Mage.Sets/src/mage/sets/magicorigins/SendToSleep.java +++ b/Mage.Sets/src/mage/sets/magicorigins/SendToSleep.java @@ -55,7 +55,7 @@ public class SendToSleep extends CardImpl { // Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. Effect effect = new ConditionalOneShotEffect( - new AddContinuousEffectToGame(new DontUntapInControllersNextUntapStepTargetEffect()), + new AddContinuousEffectToGame(new DontUntapInControllersNextUntapStepTargetEffect(", those creatures")), SpellMasteryCondition.getInstance()); effect.setText("
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps"); this.getSpellAbility().addEffect(effect); diff --git a/Mage/src/mage/abilities/effects/common/DontUntapInControllersNextUntapStepTargetEffect.java b/Mage/src/mage/abilities/effects/common/DontUntapInControllersNextUntapStepTargetEffect.java index e45e011edc5..44403167deb 100644 --- a/Mage/src/mage/abilities/effects/common/DontUntapInControllersNextUntapStepTargetEffect.java +++ b/Mage/src/mage/abilities/effects/common/DontUntapInControllersNextUntapStepTargetEffect.java @@ -1,31 +1,30 @@ /* -* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. -* -* Redistribution and use in source and binary forms, with or without modification, are -* permitted provided that the following conditions are met: -* -* 1. Redistributions of source code must retain the above copyright notice, this list of -* conditions and the following disclaimer. -* -* 2. Redistributions in binary form must reproduce the above copyright notice, this list -* of conditions and the following disclaimer in the documentation and/or other materials -* provided with the distribution. -* -* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED -* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND -* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR -* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR -* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON -* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -* The views and conclusions contained in the software and documentation are those of the -* authors and should not be interpreted as representing official policies, either expressed -* or implied, of BetaSteward_at_googlemail.com. -*/ - + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ package mage.abilities.effects.common; import java.util.UUID; @@ -50,9 +49,10 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR private String targetName; /** - * Attention: This effect won't work with targets controlled by different controllers - * If this is needed, the validForTurnNum has to be saved per controller. - * + * Attention: This effect won't work with targets controlled by different + * controllers If this is needed, the validForTurnNum has to be saved per + * controller. + * */ public DontUntapInControllersNextUntapStepTargetEffect() { super(Duration.Custom, Outcome.Detriment, false, true); @@ -94,13 +94,13 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.UNTAP_STEP || event.getType() == EventType.UNTAP; } - + @Override public boolean applies(GameEvent event, Ability source, Game game) { // the check for turn number is needed if multiple effects are added to prevent untap in next untap step of controller // if we don't check for turn number, every untap step of a turn only one effect would be used instead of correctly only one time // to skip the untap effect. - + // Discard effect if it's related to a previous turn if (validForTurnNum > 0 && validForTurnNum < game.getTurnNum()) { discard(); @@ -109,7 +109,7 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR // remember the turn of the untap step the effect has to be applied if (GameEvent.EventType.UNTAP_STEP.equals(event.getType())) { UUID controllerId = null; - for(UUID targetId : getTargetPointer().getTargets(game, source)) { + for (UUID targetId : getTargetPointer().getTargets(game, source)) { Permanent permanent = game.getPermanent(targetId); if (permanent != null) { controllerId = permanent.getControllerId(); @@ -128,7 +128,7 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR validForTurnNum = game.getTurnNum(); } } - + if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == EventType.UNTAP) { if (targetPointer.getTargets(game, source).contains(event.getTargetId())) { Permanent permanent = game.getPermanent(event.getTargetId()); @@ -147,9 +147,8 @@ public class DontUntapInControllersNextUntapStepTargetEffect extends ContinuousR } if (targetName != null && targetName.length() > 0) { return targetName + " doesn't untap during its controller's next untap step"; - } - else { - return "Target " + mode.getTargets().get(0).getTargetName() + " doesn't untap during its controller's next untap step"; + } else { + return "Target " + (mode == null ? "creature" : mode.getTargets().get(0).getTargetName()) + " doesn't untap during its controller's next untap step"; } }