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* Crystal Shard - Fixed a bug that the cost has not to be paid to prevent that the card returns to hand.
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1 changed files with 1 additions and 1 deletions
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@ -105,7 +105,7 @@ class CrystalShardEffect extends OneShotEffect {
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cost.clearPaid();
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final StringBuilder sb = new StringBuilder("Pay {1} otherwise ").append(targetCreature.getName()).append(" will be returned to its owner's hand)");
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if (player.chooseUse(Outcome.Benefit, sb.toString(), game)) {
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cost.pay(source, game, targetCreature.getControllerId(), targetCreature.getControllerId(), true);
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cost.pay(source, game, targetCreature.getControllerId(), targetCreature.getControllerId(), false);
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}
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if (!cost.isPaid()) {
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return targetCreature.moveToZone(Zone.HAND, source.getSourceId(), game, true);
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