From 95125c306b639966aad0ab667ca7ba70f9b3ccf4 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sat, 13 Dec 2014 17:55:52 +0100 Subject: [PATCH] * Crystal Shard - Fixed a bug that the cost has not to be paid to prevent that the card returns to hand. --- Mage.Sets/src/mage/sets/mirrodin/CrystalShard.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/mirrodin/CrystalShard.java b/Mage.Sets/src/mage/sets/mirrodin/CrystalShard.java index 0523673c866..b5d00bc2846 100644 --- a/Mage.Sets/src/mage/sets/mirrodin/CrystalShard.java +++ b/Mage.Sets/src/mage/sets/mirrodin/CrystalShard.java @@ -105,7 +105,7 @@ class CrystalShardEffect extends OneShotEffect { cost.clearPaid(); final StringBuilder sb = new StringBuilder("Pay {1} otherwise ").append(targetCreature.getName()).append(" will be returned to its owner's hand)"); if (player.chooseUse(Outcome.Benefit, sb.toString(), game)) { - cost.pay(source, game, targetCreature.getControllerId(), targetCreature.getControllerId(), true); + cost.pay(source, game, targetCreature.getControllerId(), targetCreature.getControllerId(), false); } if (!cost.isPaid()) { return targetCreature.moveToZone(Zone.HAND, source.getSourceId(), game, true);