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Implemented Martyrdom
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Mage.Sets/src/mage/cards/m/Martyrdom.java
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Mage.Sets/src/mage/cards/m/Martyrdom.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.m;
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import java.util.UUID;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.RedirectionEffect;
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import mage.abilities.effects.common.RedirectDamageFromSourceToTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.EffectType;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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*
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* @author L_J
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*/
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public class Martyrdom extends CardImpl {
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public Martyrdom(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{W}{W}");
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// Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.
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this.getSpellAbility().addEffect(new MartyrdomGainAbilityTargetEffect());
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this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
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}
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public Martyrdom(final Martyrdom card) {
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super(card);
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}
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@Override
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public Martyrdom copy() {
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return new Martyrdom(this);
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}
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}
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class MartyrdomGainAbilityTargetEffect extends ContinuousEffectImpl {
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public MartyrdomGainAbilityTargetEffect() {
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super(Duration.EndOfTurn, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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this.staticText = "Until end of turn, target creature you control gains \"{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead.\" Only you may activate this ability";
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}
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public MartyrdomGainAbilityTargetEffect(final MartyrdomGainAbilityTargetEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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ActivatedAbilityImpl ability = new MartyrdomActivatedAbility(source.getControllerId());
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ability.setMayActivate(TargetController.ANY);
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permanent.addAbility(ability, source.getSourceId(), game, false);
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return true;
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}
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return false;
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}
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@Override
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public MartyrdomGainAbilityTargetEffect copy() {
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return new MartyrdomGainAbilityTargetEffect(this);
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}
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}
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class MartyrdomActivatedAbility extends ActivatedAbilityImpl {
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private UUID caster;
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public MartyrdomActivatedAbility(UUID caster) {
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super(Zone.BATTLEFIELD, new MartyrdomRedirectDamageTargetEffect(Duration.EndOfTurn, 1), new GenericManaCost(0));
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this.addTarget(new TargetCreatureOrPlayer());
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this.caster = caster;
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}
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private MartyrdomActivatedAbility(final MartyrdomActivatedAbility ability) {
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super(ability);
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this.caster = ability.caster;
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}
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@Override
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public Effects getEffects(Game game, EffectType effectType) {
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return super.getEffects(game, effectType);
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}
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@Override
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public boolean canActivate(UUID playerId, Game game) {
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if (playerId == caster) {
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return super.canActivate(playerId, game);
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}
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return false;
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}
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@Override
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public MartyrdomActivatedAbility copy() {
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return new MartyrdomActivatedAbility(this);
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}
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@Override
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public String getRule() {
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return "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to {this} instead.";
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}
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}
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class MartyrdomRedirectDamageTargetEffect extends RedirectionEffect {
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public MartyrdomRedirectDamageTargetEffect(Duration duration, int amount) {
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super(duration, amount, true);
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staticText = "The next " + amount + " damage that would be dealt to target creature or player this turn is dealt to {this} instead";
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}
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public MartyrdomRedirectDamageTargetEffect(final MartyrdomRedirectDamageTargetEffect effect) {
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super(effect);
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}
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@Override
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public MartyrdomRedirectDamageTargetEffect copy() {
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return new MartyrdomRedirectDamageTargetEffect(this);
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getTargetId().equals(getTargetPointer().getFirst(game, source))) {
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if (event.getTargetId() != null && source.getSourceId() != null) {
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TargetCreatureOrPlayer target = new TargetCreatureOrPlayer();
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target.add(source.getSourceId(), game);
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redirectTarget = target;
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return true;
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}
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}
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return false;
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}
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}
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