* Warriors' Lesson - Fixed that the duration of the given effect correctly lasts only until end of turn.

This commit is contained in:
LevelX2 2013-09-21 08:56:07 +02:00
parent 949e861efd
commit 9252ca604a

View file

@ -52,7 +52,7 @@ public class WarriorsLesson extends CardImpl<WarriorsLesson> {
// Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Ability ability = new DealsDamageToAPlayerTriggeredAbility(new DrawCardControllerEffect(1),false);
this.getSpellAbility().addEffect(new GainAbilityTargetEffect(ability, Duration.EndOfGame));
this.getSpellAbility().addEffect(new GainAbilityTargetEffect(ability, Duration.EndOfTurn));
this.getSpellAbility().addTarget(new TargetCreaturePermanent(0,2));
}