Implement Soldevi Sentry

This commit is contained in:
Thomas Winwood 2019-04-14 01:47:56 +01:00
parent fad76ba4e0
commit 8db00d34de
2 changed files with 70 additions and 0 deletions

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@ -0,0 +1,68 @@
package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
/**
*
* @author Ketsuban
*/
public final class SoldeviSentry extends CardImpl {
public SoldeviSentry(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[] { CardType.ARTIFACT, CardType.CREATURE }, "{1}");
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// 1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates
// this way, that player may draw a card.
Ability ability = new SimpleActivatedAbility(new SoldeviSentryEffect(), new GenericManaCost(1));
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
public SoldeviSentry(final SoldeviSentry card) {
super(card);
}
@Override
public SoldeviSentry copy() {
return new SoldeviSentry(this);
}
}
class SoldeviSentryEffect extends RegenerateSourceEffect {
@Override
public boolean apply(Game game, Ability source) {
//20110204 - 701.11
Player opponent = game.getPlayer(source.getFirstTarget());
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null && permanent.regenerate(this.getId(), game)) {
if (opponent != null) {
if (opponent.chooseUse(Outcome.DrawCard, "Draw a card?", source, game)) {
opponent.drawCards(1, game);
}
}
this.used = true;
return true;
}
return false;
}
}

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@ -171,6 +171,8 @@ public final class Alliances extends ExpansionSet {
cards.add(new SetCardInfo("Soldevi Heretic", "33b", Rarity.COMMON, mage.cards.s.SoldeviHeretic.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Soldevi Sage", "34a", Rarity.COMMON, mage.cards.s.SoldeviSage.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Soldevi Sage", "34b", Rarity.COMMON, mage.cards.s.SoldeviSage.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Soldevi Sentry", "132a", Rarity.COMMON, mage.cards.s.SoldeviSentry.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Soldevi Sentry", "132b", Rarity.COMMON, mage.cards.s.SoldeviSentry.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Soldevi Steam Beast", "133a", Rarity.COMMON, mage.cards.s.SoldeviSteamBeast.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Soldevi Steam Beast", "133b", Rarity.COMMON, mage.cards.s.SoldeviSteamBeast.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Soldier of Fortune", 80, Rarity.UNCOMMON, mage.cards.s.SoldierOfFortune.class));