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* Ascend - Fixed that not all types of permanets were counted (e.g. Planeswalker).
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1 changed files with 115 additions and 115 deletions
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@ -1,115 +1,115 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import static mage.abilities.keyword.AscendAbility.ASCEND_RULE;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.designations.CitysBlessing;
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import mage.designations.DesignationType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class AscendAbility extends SimpleStaticAbility {
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public static String ASCEND_RULE = "Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>";
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public AscendAbility() {
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super(Zone.BATTLEFIELD, new AscendContinuousEffect());
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}
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public AscendAbility(final AscendAbility ability) {
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super(ability);
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}
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@Override
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public AscendAbility copy() {
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return new AscendAbility(this);
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}
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public static boolean checkAscend(Game game, Ability source, boolean verbose) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) {
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if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_ARTIFACT_CREATURE_ENCHANTMENT_OR_LAND, controller.getId(), game) > 9) {
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controller.addDesignation(new CitysBlessing());
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game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game.");
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} else {
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if (verbose) {
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game.informPlayers(controller.getLogName() + " does not get the city's blessing.");
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}
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}
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} else {
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if (verbose) {
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game.informPlayers(controller.getLogName() + " already has the city's blessing.");
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return ASCEND_RULE;
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}
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}
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class AscendContinuousEffect extends ContinuousEffectImpl {
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public AscendContinuousEffect() {
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super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit);
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staticText = ASCEND_RULE;
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}
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public AscendContinuousEffect(final AscendContinuousEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return AscendAbility.checkAscend(game, source, false);
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}
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@Override
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public AscendContinuousEffect copy() {
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return new AscendContinuousEffect(this);
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}
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}
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import static mage.abilities.keyword.AscendAbility.ASCEND_RULE;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.designations.CitysBlessing;
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import mage.designations.DesignationType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class AscendAbility extends SimpleStaticAbility {
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public static String ASCEND_RULE = "Ascend <i>(If you control ten or more permanents, you get the city's blessing for the rest of the game.)</i>";
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public AscendAbility() {
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super(Zone.BATTLEFIELD, new AscendContinuousEffect());
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}
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public AscendAbility(final AscendAbility ability) {
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super(ability);
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}
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@Override
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public AscendAbility copy() {
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return new AscendAbility(this);
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}
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public static boolean checkAscend(Game game, Ability source, boolean verbose) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) {
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if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT, controller.getId(), game) > 9) {
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controller.addDesignation(new CitysBlessing());
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game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game.");
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} else {
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if (verbose) {
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game.informPlayers(controller.getLogName() + " does not get the city's blessing.");
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}
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}
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} else {
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if (verbose) {
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game.informPlayers(controller.getLogName() + " already has the city's blessing.");
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return ASCEND_RULE;
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}
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}
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class AscendContinuousEffect extends ContinuousEffectImpl {
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public AscendContinuousEffect() {
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super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit);
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staticText = ASCEND_RULE;
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}
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public AscendContinuousEffect(final AscendContinuousEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return AscendAbility.checkAscend(game, source, false);
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}
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@Override
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public AscendContinuousEffect copy() {
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return new AscendContinuousEffect(this);
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}
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}
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