diff --git a/Mage/src/main/java/mage/abilities/keyword/AscendAbility.java b/Mage/src/main/java/mage/abilities/keyword/AscendAbility.java
index 0f35ff9d016..fc25f4d702f 100644
--- a/Mage/src/main/java/mage/abilities/keyword/AscendAbility.java
+++ b/Mage/src/main/java/mage/abilities/keyword/AscendAbility.java
@@ -1,115 +1,115 @@
-/*
- * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of BetaSteward_at_googlemail.com.
- */
-package mage.abilities.keyword;
-
-import mage.abilities.Ability;
-import mage.abilities.common.SimpleStaticAbility;
-import mage.abilities.effects.ContinuousEffectImpl;
-import static mage.abilities.keyword.AscendAbility.ASCEND_RULE;
-import mage.constants.Duration;
-import mage.constants.Layer;
-import mage.constants.Outcome;
-import mage.constants.SubLayer;
-import mage.constants.Zone;
-import mage.designations.CitysBlessing;
-import mage.designations.DesignationType;
-import mage.filter.StaticFilters;
-import mage.game.Game;
-import mage.players.Player;
-
-/**
- *
- * @author LevelX2
- */
-public class AscendAbility extends SimpleStaticAbility {
-
- public static String ASCEND_RULE = "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)";
-
- public AscendAbility() {
- super(Zone.BATTLEFIELD, new AscendContinuousEffect());
- }
-
- public AscendAbility(final AscendAbility ability) {
- super(ability);
- }
-
- @Override
- public AscendAbility copy() {
- return new AscendAbility(this);
- }
-
- public static boolean checkAscend(Game game, Ability source, boolean verbose) {
- Player controller = game.getPlayer(source.getControllerId());
- if (controller != null) {
- if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) {
- if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_ARTIFACT_CREATURE_ENCHANTMENT_OR_LAND, controller.getId(), game) > 9) {
- controller.addDesignation(new CitysBlessing());
- game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game.");
- } else {
- if (verbose) {
- game.informPlayers(controller.getLogName() + " does not get the city's blessing.");
- }
- }
- } else {
- if (verbose) {
- game.informPlayers(controller.getLogName() + " already has the city's blessing.");
- }
- }
- return true;
- }
- return false;
- }
-
- @Override
- public String getRule() {
- return ASCEND_RULE;
- }
-
-}
-
-class AscendContinuousEffect extends ContinuousEffectImpl {
-
- public AscendContinuousEffect() {
- super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit);
- staticText = ASCEND_RULE;
- }
-
- public AscendContinuousEffect(final AscendContinuousEffect effect) {
- super(effect);
- }
-
- @Override
- public boolean apply(Game game, Ability source) {
- return AscendAbility.checkAscend(game, source, false);
- }
-
- @Override
- public AscendContinuousEffect copy() {
- return new AscendContinuousEffect(this);
- }
-}
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+package mage.abilities.keyword;
+
+import mage.abilities.Ability;
+import mage.abilities.common.SimpleStaticAbility;
+import mage.abilities.effects.ContinuousEffectImpl;
+import static mage.abilities.keyword.AscendAbility.ASCEND_RULE;
+import mage.constants.Duration;
+import mage.constants.Layer;
+import mage.constants.Outcome;
+import mage.constants.SubLayer;
+import mage.constants.Zone;
+import mage.designations.CitysBlessing;
+import mage.designations.DesignationType;
+import mage.filter.StaticFilters;
+import mage.game.Game;
+import mage.players.Player;
+
+/**
+ *
+ * @author LevelX2
+ */
+public class AscendAbility extends SimpleStaticAbility {
+
+ public static String ASCEND_RULE = "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)";
+
+ public AscendAbility() {
+ super(Zone.BATTLEFIELD, new AscendContinuousEffect());
+ }
+
+ public AscendAbility(final AscendAbility ability) {
+ super(ability);
+ }
+
+ @Override
+ public AscendAbility copy() {
+ return new AscendAbility(this);
+ }
+
+ public static boolean checkAscend(Game game, Ability source, boolean verbose) {
+ Player controller = game.getPlayer(source.getControllerId());
+ if (controller != null) {
+ if (!controller.hasDesignation(DesignationType.CITYS_BLESSING)) {
+ if (game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT, controller.getId(), game) > 9) {
+ controller.addDesignation(new CitysBlessing());
+ game.informPlayers(controller.getLogName() + " gets the city's blessing for the rest of the game.");
+ } else {
+ if (verbose) {
+ game.informPlayers(controller.getLogName() + " does not get the city's blessing.");
+ }
+ }
+ } else {
+ if (verbose) {
+ game.informPlayers(controller.getLogName() + " already has the city's blessing.");
+ }
+ }
+ return true;
+ }
+ return false;
+ }
+
+ @Override
+ public String getRule() {
+ return ASCEND_RULE;
+ }
+
+}
+
+class AscendContinuousEffect extends ContinuousEffectImpl {
+
+ public AscendContinuousEffect() {
+ super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit);
+ staticText = ASCEND_RULE;
+ }
+
+ public AscendContinuousEffect(final AscendContinuousEffect effect) {
+ super(effect);
+ }
+
+ @Override
+ public boolean apply(Game game, Ability source) {
+ return AscendAbility.checkAscend(game, source, false);
+ }
+
+ @Override
+ public AscendContinuousEffect copy() {
+ return new AscendContinuousEffect(this);
+ }
+}