Fix lands highlighting on the non-main phases.

This commit is contained in:
rkfg 2016-03-07 00:38:51 +03:00
parent 4bffbef07f
commit 88d17d7ed9

View file

@ -2725,7 +2725,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (game.getContinuousEffects().preventedByRuleModification(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(), ability.getSourceId(), playerId), ability, game, true)) {
break;
}
if (canPlay((ActivatedAbility) ability, available, card, game)) {
if (canPlay((ActivatedAbility) ability, available, card, game) && game.canPlaySorcery(playerId)) {
playable.add(card.getId());
break Abilities;
}