From 88d17d7ed906966510bfe9a09f5c384653a39031 Mon Sep 17 00:00:00 2001 From: rkfg Date: Mon, 7 Mar 2016 00:38:51 +0300 Subject: [PATCH] Fix lands highlighting on the non-main phases. --- Mage/src/main/java/mage/players/PlayerImpl.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage/src/main/java/mage/players/PlayerImpl.java b/Mage/src/main/java/mage/players/PlayerImpl.java index b3cc247fb5f..508831c7187 100644 --- a/Mage/src/main/java/mage/players/PlayerImpl.java +++ b/Mage/src/main/java/mage/players/PlayerImpl.java @@ -2725,7 +2725,7 @@ public abstract class PlayerImpl implements Player, Serializable { if (game.getContinuousEffects().preventedByRuleModification(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(), ability.getSourceId(), playerId), ability, game, true)) { break; } - if (canPlay((ActivatedAbility) ability, available, card, game)) { + if (canPlay((ActivatedAbility) ability, available, card, game) && game.canPlaySorcery(playerId)) { playable.add(card.getId()); break Abilities; }