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Implemented Force Bubble
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Mage.Sets/src/mage/cards/f/ForceBubble.java
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Mage.Sets/src/mage/cards/f/ForceBubble.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.f;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.StateTriggeredAbility;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.RemoveAllCountersSourceEffect;
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import mage.abilities.effects.common.SacrificeSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.DamageEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author emerald000 & L_J
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*/
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public class ForceBubble extends CardImpl {
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public ForceBubble(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}");
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// If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ForceBubbleReplacementEffect()));
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// When there are four or more depletion counters on Force Bubble, sacrifice it.
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this.addAbility(new ForceBubbleStateTriggeredAbility());
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// At the beginning of each end step, remove all depletion counters from Force Bubble.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new RemoveAllCountersSourceEffect(CounterType.DEPLETION), TargetController.ANY, false));
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}
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public ForceBubble(final ForceBubble card) {
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super(card);
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}
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@Override
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public ForceBubble copy() {
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return new ForceBubble(this);
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}
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}
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class ForceBubbleReplacementEffect extends ReplacementEffectImpl {
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ForceBubbleReplacementEffect() {
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super(Duration.WhileOnBattlefield, Outcome.PreventDamage);
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staticText = "If damage would be dealt to you, put that many depletion counters on {this} instead";
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}
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ForceBubbleReplacementEffect(final ForceBubbleReplacementEffect effect) {
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super(effect);
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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DamageEvent damageEvent = (DamageEvent) event;
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new AddCountersSourceEffect(CounterType.DEPLETION.createInstance(damageEvent.getAmount()), true).apply(game, source);
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return true;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == EventType.DAMAGE_PLAYER;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return event.getTargetId().equals(source.getControllerId());
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}
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@Override
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public ForceBubbleReplacementEffect copy() {
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return new ForceBubbleReplacementEffect(this);
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}
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}
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class ForceBubbleStateTriggeredAbility extends StateTriggeredAbility {
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public ForceBubbleStateTriggeredAbility() {
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super(Zone.BATTLEFIELD, new SacrificeSourceEffect());
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}
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public ForceBubbleStateTriggeredAbility(final ForceBubbleStateTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public ForceBubbleStateTriggeredAbility copy() {
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return new ForceBubbleStateTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(getSourceId());
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return permanent != null && permanent.getCounters(game).getCount(CounterType.DEPLETION) >= 4;
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}
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@Override
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public String getRule() {
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return "When there are four or more depletion counters on {this}, sacrifice it.";
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}
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}
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