Implemented Force Bubble

This commit is contained in:
Zzooouhh 2017-12-28 20:48:23 +01:00 committed by GitHub
parent 082854c78f
commit 86b977dde0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -0,0 +1,141 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.f;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.StateTriggeredAbility;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.RemoveAllCountersSourceEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
/**
*
* @author emerald000 & L_J
*/
public class ForceBubble extends CardImpl {
public ForceBubble(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}");
// If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ForceBubbleReplacementEffect()));
// When there are four or more depletion counters on Force Bubble, sacrifice it.
this.addAbility(new ForceBubbleStateTriggeredAbility());
// At the beginning of each end step, remove all depletion counters from Force Bubble.
this.addAbility(new BeginningOfEndStepTriggeredAbility(new RemoveAllCountersSourceEffect(CounterType.DEPLETION), TargetController.ANY, false));
}
public ForceBubble(final ForceBubble card) {
super(card);
}
@Override
public ForceBubble copy() {
return new ForceBubble(this);
}
}
class ForceBubbleReplacementEffect extends ReplacementEffectImpl {
ForceBubbleReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.PreventDamage);
staticText = "If damage would be dealt to you, put that many depletion counters on {this} instead";
}
ForceBubbleReplacementEffect(final ForceBubbleReplacementEffect effect) {
super(effect);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
DamageEvent damageEvent = (DamageEvent) event;
new AddCountersSourceEffect(CounterType.DEPLETION.createInstance(damageEvent.getAmount()), true).apply(game, source);
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGE_PLAYER;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getTargetId().equals(source.getControllerId());
}
@Override
public ForceBubbleReplacementEffect copy() {
return new ForceBubbleReplacementEffect(this);
}
}
class ForceBubbleStateTriggeredAbility extends StateTriggeredAbility {
public ForceBubbleStateTriggeredAbility() {
super(Zone.BATTLEFIELD, new SacrificeSourceEffect());
}
public ForceBubbleStateTriggeredAbility(final ForceBubbleStateTriggeredAbility ability) {
super(ability);
}
@Override
public ForceBubbleStateTriggeredAbility copy() {
return new ForceBubbleStateTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent permanent = game.getPermanent(getSourceId());
return permanent != null && permanent.getCounters(game).getCount(CounterType.DEPLETION) >= 4;
}
@Override
public String getRule() {
return "When there are four or more depletion counters on {this}, sacrifice it.";
}
}