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New LoseLifeOpponentsEffect, new dynamicValue SacrificeCostCreaturesPower, update to OpponentsLostLifeCount
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3 changed files with 143 additions and 6 deletions
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@ -49,13 +49,10 @@ public class OpponentsLostLifeCount implements DynamicValue {
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public int calculate(Game game, UUID controllerId) {
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public int calculate(Game game, UUID controllerId) {
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PlayerLostLifeWatcher watcher = (PlayerLostLifeWatcher) game.getState().getWatchers().get("PlayerLostLifeWatcher");
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PlayerLostLifeWatcher watcher = (PlayerLostLifeWatcher) game.getState().getWatchers().get("PlayerLostLifeWatcher");
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Player you = game.getPlayer(controllerId);
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if (watcher != null) {
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if (watcher != null && you != null) {
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int amountLifeLost = 0;
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int amountLifeLost = 0;
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for(UUID opponent: you.getInRange()) {
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for(UUID opponent: game.getOpponents(controllerId)){
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if (!opponent.equals(controllerId)) {
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amountLifeLost += watcher.getLiveLost(opponent);
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amountLifeLost += watcher.getLiveLost(opponent);
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}
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}
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}
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return amountLifeLost;
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return amountLifeLost;
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}
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}
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@ -0,0 +1,45 @@
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package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* @author LevelX2
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*/
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public class SacrificeCostCreaturesPower implements DynamicValue {
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@Override
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public int calculate(Game game, Ability sourceAbility) {
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for (Cost cost: sourceAbility.getCosts()) {
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if (cost instanceof SacrificeTargetCost) {
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SacrificeTargetCost sacrificeCost = (SacrificeTargetCost) cost;
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int powerSum = 0;
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for (Permanent permanent :sacrificeCost.getPermanents()) {
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powerSum += permanent.getPower().getValue();
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}
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return powerSum;
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}
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}
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return 0;
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}
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@Override
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public DynamicValue clone() {
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return new SacrificeCostCreaturesPower();
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}
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@Override
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public String toString() {
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return "";
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}
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@Override
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public String getMessage() {
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return "the sacrificed creature's power";
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}
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}
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@ -0,0 +1,95 @@
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/*
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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import java.util.UUID;
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import mage.Constants;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class LoseLifeOpponentsEffect extends OneShotEffect<LoseLifeOpponentsEffect> {
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private DynamicValue amount;
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public LoseLifeOpponentsEffect(int amount) {
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this(new StaticValue(amount));
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}
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public LoseLifeOpponentsEffect(DynamicValue amount) {
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super(Constants.Outcome.Damage);
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this.amount = amount;
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staticText = "each opponent loses " + amount + " life";
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}
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public LoseLifeOpponentsEffect(final LoseLifeOpponentsEffect effect) {
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super(effect);
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this.amount = effect.amount;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID opponentId: game.getOpponents(source.getControllerId())) {
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Player player = game.getPlayer(opponentId);
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if (player != null) {
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player.loseLife(amount.calculate(game, source), game);
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}
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}
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return true;
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}
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@Override
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public LoseLifeOpponentsEffect copy() {
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return new LoseLifeOpponentsEffect(this);
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}
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@Override
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public String getText(Mode mode) {
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StringBuilder sb = new StringBuilder();
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String message = amount.getMessage();
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sb.append("each opponent loses ");
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if (message.isEmpty() || !message.equals("1")) {
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sb.append(amount).append(" ");
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}
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sb.append("life");
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if (message.length() > 0) {
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sb.append(message.equals("1") || message.startsWith("the ") ? " equal to the number of " : " for each ");
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sb.append(message);
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}
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return sb.toString();
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}
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}
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