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[DSK] Implement Glimmer Seeker
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54
Mage.Sets/src/mage/cards/g/GlimmerSeeker.java
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Mage.Sets/src/mage/cards/g/GlimmerSeeker.java
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package mage.cards.g;
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import mage.MageInt;
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import mage.abilities.abilityword.SurvivalAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.hint.ConditionHint;
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import mage.abilities.hint.Hint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.permanent.token.GlimmerToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class GlimmerSeeker extends CardImpl {
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private static final Condition condition
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= new PermanentsOnTheBattlefieldCondition(new FilterControlledCreaturePermanent(SubType.GLIMMER));
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private static final Hint hint = new ConditionHint(condition, "You control a Glimmer creature");
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public GlimmerSeeker(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SURVIVOR);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Survival -- At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
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this.addAbility(new SurvivalAbility(new ConditionalOneShotEffect(
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new CreateTokenEffect(new GlimmerToken()), new DrawCardSourceControllerEffect(1),
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condition, "draw a card if you control a Glimmer creature. " +
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"If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token"
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)).addHint(hint));
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}
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private GlimmerSeeker(final GlimmerSeeker card) {
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super(card);
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}
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@Override
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public GlimmerSeeker copy() {
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return new GlimmerSeeker(this);
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}
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}
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@ -35,6 +35,7 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
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cards.add(new SetCardInfo("Fear of Lost Teeth", 97, Rarity.COMMON, mage.cards.f.FearOfLostTeeth.class));
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cards.add(new SetCardInfo("Fear of Missing Out", 136, Rarity.RARE, mage.cards.f.FearOfMissingOut.class));
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cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Glimmer Seeker", 14, Rarity.UNCOMMON, mage.cards.g.GlimmerSeeker.class));
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cards.add(new SetCardInfo("Island", 273, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Leyline of Hope", 18, Rarity.RARE, mage.cards.l.LeylineOfHope.class));
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cards.add(new SetCardInfo("Mountain", 275, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
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package mage.abilities.abilityword;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.AbilityWord;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import java.util.Optional;
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/**
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* TODO: This should only trigger on the second main phase, this is part of a larger refactor that has to be done
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*
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* @author TheElk801
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*/
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public class SurvivalAbility extends TriggeredAbilityImpl {
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public SurvivalAbility(Effect effect) {
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this(effect, false);
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}
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public SurvivalAbility(Effect effect, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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setTriggerPhrase("At the beginning of your second main phase, if {this} is tapped, ");
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setAbilityWord(AbilityWord.SURVIVOR);
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}
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private SurvivalAbility(final SurvivalAbility ability) {
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super(ability);
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}
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@Override
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public SurvivalAbility copy() {
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return new SurvivalAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.POSTCOMBAT_MAIN_PHASE_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return game.isActivePlayer(getControllerId());
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}
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@Override
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public boolean checkInterveningIfClause(Game game) {
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return Optional
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.ofNullable(getSourcePermanentIfItStillExists(game))
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.map(Permanent::isTapped)
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.orElse(false);
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}
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}
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@ -55,6 +55,7 @@ public enum AbilityWord {
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SECRET_COUNCIL("Secret council"),
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SPELL_MASTERY("Spell mastery"),
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STRIVE("Strive"),
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SURVIVOR("Survivor"),
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SWEEP("Sweep"),
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TEMPTING_OFFER("Tempting offer"),
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THRESHOLD("Threshold"),
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@ -0,0 +1,30 @@
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.constants.CardType;
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import mage.constants.SubType;
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/**
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* @author TheElk801
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*/
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public final class GlimmerToken extends TokenImpl {
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public GlimmerToken() {
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super("Glimmer Token", "1/1 white Glimmer enchantment creature token");
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cardType.add(CardType.ENCHANTMENT);
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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subtype.add(SubType.GLIMMER);
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power = new MageInt(1);
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toughness = new MageInt(1);
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}
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private GlimmerToken(final GlimmerToken token) {
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super(token);
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}
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@Override
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public GlimmerToken copy() {
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return new GlimmerToken(this);
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}
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}
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