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[DSK] Implement Spineseeker Centipede
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62
Mage.Sets/src/mage/cards/s/SpineseekerCentipede.java
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62
Mage.Sets/src/mage/cards/s/SpineseekerCentipede.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.DeliriumCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect;
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import mage.abilities.hint.common.CardTypesInGraveyardHint;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.AbilityWord;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.target.common.TargetCardInLibrary;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SpineseekerCentipede extends CardImpl {
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public SpineseekerCentipede(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}");
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this.subtype.add(SubType.INSECT);
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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// When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInHandEffect(
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new TargetCardInLibrary(StaticFilters.FILTER_CARD_BASIC_LAND), true
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)));
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// Delirium -- Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
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Ability ability = new SimpleStaticAbility(new ConditionalContinuousEffect(
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new BoostSourceEffect(1, 2, Duration.WhileOnBattlefield),
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DeliriumCondition.instance, "{this} gets +1/+2"
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));
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ability.addEffect(new ConditionalContinuousEffect(
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new GainAbilitySourceEffect(VigilanceAbility.getInstance()), DeliriumCondition.instance,
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"and has vigilance as long as there are four or more card types among cards in your graveyard"
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));
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this.addAbility(ability.addHint(CardTypesInGraveyardHint.YOU).setAbilityWord(AbilityWord.DELIRIUM));
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}
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private SpineseekerCentipede(final SpineseekerCentipede card) {
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super(card);
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}
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@Override
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public SpineseekerCentipede copy() {
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return new SpineseekerCentipede(this);
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}
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}
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@ -84,6 +84,7 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
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cards.add(new SetCardInfo("Shepherding Spirits", 31, Rarity.COMMON, mage.cards.s.ShepherdingSpirits.class));
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cards.add(new SetCardInfo("Shrewd Storyteller", 232, Rarity.UNCOMMON, mage.cards.s.ShrewdStoryteller.class));
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cards.add(new SetCardInfo("Slavering Branchsnapper", 198, Rarity.COMMON, mage.cards.s.SlaveringBranchsnapper.class));
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cards.add(new SetCardInfo("Spineseeker Centipede", 199, Rarity.COMMON, mage.cards.s.SpineseekerCentipede.class));
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cards.add(new SetCardInfo("Split Up", 32, Rarity.RARE, mage.cards.s.SplitUp.class));
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cards.add(new SetCardInfo("Stalked Researcher", 73, Rarity.COMMON, mage.cards.s.StalkedResearcher.class));
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cards.add(new SetCardInfo("Stay Hidden, Stay Silent", 74, Rarity.UNCOMMON, mage.cards.s.StayHiddenStaySilent.class));
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