fix Scepter of Empires targeting

This commit is contained in:
Loki 2011-09-03 17:01:09 +03:00
parent 12901d3744
commit 77fbc9cae2

View file

@ -39,7 +39,7 @@ import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.TargetPlayer;
import java.util.UUID;
@ -55,7 +55,7 @@ public class ScepterOfEmpires extends CardImpl<ScepterOfEmpires> {
// {tap}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.
Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new ScepterOfEmpiresEffect(), new GenericManaCost(0));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreatureOrPlayer());
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}