From 77fbc9cae22c405757bc124de2c12157383986b9 Mon Sep 17 00:00:00 2001 From: Loki Date: Sat, 3 Sep 2011 17:01:09 +0300 Subject: [PATCH] fix Scepter of Empires targeting --- Mage.Sets/src/mage/sets/magic2012/ScepterOfEmpires.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/magic2012/ScepterOfEmpires.java b/Mage.Sets/src/mage/sets/magic2012/ScepterOfEmpires.java index 2444333339f..90f5b0abb64 100644 --- a/Mage.Sets/src/mage/sets/magic2012/ScepterOfEmpires.java +++ b/Mage.Sets/src/mage/sets/magic2012/ScepterOfEmpires.java @@ -39,7 +39,7 @@ import mage.cards.CardImpl; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; -import mage.target.common.TargetCreatureOrPlayer; +import mage.target.TargetPlayer; import java.util.UUID; @@ -55,7 +55,7 @@ public class ScepterOfEmpires extends CardImpl { // {tap}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new ScepterOfEmpiresEffect(), new GenericManaCost(0)); ability.addCost(new TapSourceCost()); - ability.addTarget(new TargetCreatureOrPlayer()); + ability.addTarget(new TargetPlayer()); this.addAbility(ability); }