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Add last few unused imports, which also had character encoding issues with Eclipse
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3 changed files with 24 additions and 29 deletions
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@ -35,7 +35,6 @@ import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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@ -43,9 +42,7 @@ import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.SoldierTokenWithHaste;
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import mage.game.stack.StackObject;
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/**
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*
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@ -102,10 +99,10 @@ class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
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public void reset(Game game) {
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/**
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* Blaze Commando's ability triggers each time an instant or sorcery spell you control
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* deals damage (or, put another way, the number of times the word “deals” appears in
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* deals damage (or, put another way, the number of times the word "deals" appears in
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* its instructions), no matter how much damage is dealt or how many players or permanents
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* are dealt damage. For example, if you cast Punish the Enemy and it “deals 3 damage to
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* target player and 3 damage to target creature,” Blaze Commando's ability will trigger
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* are dealt damage. For example, if you cast Punish the Enemy and it "deals 3 damage to
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* target player and 3 damage to target creature," Blaze Commando's ability will trigger
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* once and you'll get two Soldier tokens.
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*/
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handledStackObjects.clear();
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