Add last few unused imports, which also had character encoding issues with Eclipse

This commit is contained in:
Kenny Wottrich 2016-04-24 20:19:50 -05:00
parent f3c83d54f5
commit 6c84692a9b
3 changed files with 24 additions and 29 deletions

View file

@ -35,7 +35,6 @@ import mage.MageInt;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
@ -43,9 +42,7 @@ import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent.EventType;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SoldierTokenWithHaste;
import mage.game.stack.StackObject;
/**
*
@ -102,10 +99,10 @@ class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
public void reset(Game game) {
/**
* Blaze Commando's ability triggers each time an instant or sorcery spell you control
* deals damage (or, put another way, the number of times the word deals appears in
* deals damage (or, put another way, the number of times the word "deals" appears in
* its instructions), no matter how much damage is dealt or how many players or permanents
* are dealt damage. For example, if you cast Punish the Enemy and it deals 3 damage to
* target player and 3 damage to target creature, Blaze Commando's ability will trigger
* are dealt damage. For example, if you cast Punish the Enemy and it "deals 3 damage to
* target player and 3 damage to target creature," Blaze Commando's ability will trigger
* once and you'll get two Soldier tokens.
*/
handledStackObjects.clear();