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[EOE] Implement Glacier Godmaw
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Mage.Sets/src/mage/cards/g/GlacierGodmaw.java
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Mage.Sets/src/mage/cards/g/GlacierGodmaw.java
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package mage.cards.g;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.LandfallAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.LanderToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class GlacierGodmaw extends CardImpl {
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public GlacierGodmaw(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{G}{G}");
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this.subtype.add(SubType.LEVIATHAN);
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this.power = new MageInt(6);
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this.toughness = new MageInt(6);
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// When this creature enters, create a Lander token.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new LanderToken())));
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// Landfall -- Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
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Ability ability = new LandfallAbility(new BoostControlledEffect(
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1, 1, Duration.EndOfTurn
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).setText("creatures you control get +1/+1"));
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ability.addEffect(new GainAbilityControlledEffect(
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VigilanceAbility.getInstance(), Duration.EndOfTurn,
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StaticFilters.FILTER_PERMANENT_CREATURE
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).setText("and gain vigilance"));
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ability.addEffect(new GainAbilityControlledEffect(
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HasteAbility.getInstance(), Duration.EndOfTurn,
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StaticFilters.FILTER_PERMANENT_CREATURE
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).setText("and haste until end of turn"));
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this.addAbility(ability);
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}
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private GlacierGodmaw(final GlacierGodmaw card) {
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super(card);
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}
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@Override
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public GlacierGodmaw copy() {
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return new GlacierGodmaw(this);
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}
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}
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@ -118,6 +118,7 @@ public final class EdgeOfEternities extends ExpansionSet {
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cards.add(new SetCardInfo("Galvanizing Sawship", 136, Rarity.UNCOMMON, mage.cards.g.GalvanizingSawship.class));
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cards.add(new SetCardInfo("Galvanizing Sawship", 136, Rarity.UNCOMMON, mage.cards.g.GalvanizingSawship.class));
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cards.add(new SetCardInfo("Genemorph Imago", 217, Rarity.RARE, mage.cards.g.GenemorphImago.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Genemorph Imago", 217, Rarity.RARE, mage.cards.g.GenemorphImago.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Genemorph Imago", 299, Rarity.RARE, mage.cards.g.GenemorphImago.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Genemorph Imago", 299, Rarity.RARE, mage.cards.g.GenemorphImago.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Glacier Godmaw", 188, Rarity.UNCOMMON, mage.cards.g.GlacierGodmaw.class));
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cards.add(new SetCardInfo("Godless Shrine", 254, Rarity.RARE, mage.cards.g.GodlessShrine.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Godless Shrine", 254, Rarity.RARE, mage.cards.g.GodlessShrine.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Godless Shrine", 280, Rarity.RARE, mage.cards.g.GodlessShrine.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Godless Shrine", 280, Rarity.RARE, mage.cards.g.GodlessShrine.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Godless Shrine", 375, Rarity.RARE, mage.cards.g.GodlessShrine.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Godless Shrine", 375, Rarity.RARE, mage.cards.g.GodlessShrine.class, NON_FULL_USE_VARIOUS));
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