* Added a test.

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LevelX2 2018-02-12 16:56:25 +01:00
parent 6aed62cf02
commit 4e4d466549

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/*
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package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class AuraTargetRemovedTest extends CardTestPlayerBase {
/**
* Spreading Seas is bugged, opp casted it on my Field of Ruin, I sacced
* with the spell on stack but it resolved anyway and let him draw.
*
* 303.4. Some enchantments have the subtype Aura. An Aura enters the
* battlefield attached to an object or player. What an Aura can be attached
* to is restricted by its enchant keyword ability (see rule 702.5,
* Enchant). Other effects can limit what a permanent can be enchanted by.
* 303.4a An Aura spell requires a target, which is restricted by its
* enchant ability.
*/
@Test
public void testOneAttackerDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Academy Ruins", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// Enchant land
// When Spreading Seas enters the battlefield, draw a card.
// Enchanted land is an Island.
addCard(Zone.HAND, playerA, "Spreading Seas", 1); //Enchantment {1}{U}
// {T}: Add {C} to your mana pool.
// {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library.
addCard(Zone.BATTLEFIELD, playerB, "Field of Ruin", 1); //
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spreading Seas", "Field of Ruin");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}, {T}", "Academy Ruins", "Spreading Seas");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, 3);
assertGraveyardCount(playerB, "Field of Ruin", 1);
assertPermanentCount(playerA, 3);
assertGraveyardCount(playerA, "Spreading Seas", 1);
assertGraveyardCount(playerA, "Academy Ruins", 1);
assertHandCount(playerA, 0); // Because Spreading Seas is counterd (no valid target), no card is drawn from it
}
}