diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/enchantments/AuraTargetRemovedTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/enchantments/AuraTargetRemovedTest.java new file mode 100644 index 00000000000..f8c4c0715e2 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/enchantments/AuraTargetRemovedTest.java @@ -0,0 +1,60 @@ +/* + * To change this license header, choose License Headers in Project Properties. + * To change this template file, choose Tools | Templates + * and open the template in the editor. + */ +package org.mage.test.cards.enchantments; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author LevelX2 + */ +public class AuraTargetRemovedTest extends CardTestPlayerBase { + + /** + * Spreading Seas is bugged, opp casted it on my Field of Ruin, I sacced + * with the spell on stack but it resolved anyway and let him draw. + * + * 303.4. Some enchantments have the subtype “Aura.” An Aura enters the + * battlefield attached to an object or player. What an Aura can be attached + * to is restricted by its enchant keyword ability (see rule 702.5, + * “Enchant”). Other effects can limit what a permanent can be enchanted by. + * 303.4a An Aura spell requires a target, which is restricted by its + * enchant ability. + */ + @Test + public void testOneAttackerDamage() { + addCard(Zone.BATTLEFIELD, playerA, "Academy Ruins", 1); + addCard(Zone.BATTLEFIELD, playerA, "Island", 2); + // Enchant land + // When Spreading Seas enters the battlefield, draw a card. + // Enchanted land is an Island. + addCard(Zone.HAND, playerA, "Spreading Seas", 1); //Enchantment {1}{U} + + // {T}: Add {C} to your mana pool. + // {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library. + addCard(Zone.BATTLEFIELD, playerB, "Field of Ruin", 1); // + addCard(Zone.BATTLEFIELD, playerB, "Island", 2); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spreading Seas", "Field of Ruin"); + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}, {T}", "Academy Ruins", "Spreading Seas"); + + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerB, 3); + assertGraveyardCount(playerB, "Field of Ruin", 1); + + assertPermanentCount(playerA, 3); + assertGraveyardCount(playerA, "Spreading Seas", 1); + assertGraveyardCount(playerA, "Academy Ruins", 1); + + assertHandCount(playerA, 0); // Because Spreading Seas is counterd (no valid target), no card is drawn from it + } + +}