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[FIN] fix Gilgamesh, Master-at-Arms allowing any permanent to be attached (fixes #13823)
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@ -163,7 +163,7 @@ class GilgameshMasterAtArmsAttachEffect extends OneShotEffect {
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break;
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}
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FilterPermanent filterPermanent = new FilterPermanent("Equipment");
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filter.add(new PermanentReferenceInCollectionPredicate(permanents, game));
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filterPermanent.add(new PermanentReferenceInCollectionPredicate(permanents, game));
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return Optional
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.of(new TargetPermanent(0, 1, filterPermanent, true))
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.map(t -> {
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