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* Added UT: Cojutai's Command, returning Baral + counter creature won't trigger baral's ability (#3202). Bug is not reproducable yet.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class BaralChiefOfComplianceTest extends CardTestPlayerBase {
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/**
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* In the following scenario baral's loot ability isn't triggered.
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*
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* Baral, Chief of Compliance in my graveyard, opponent had a creature in
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* the stack.
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*
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* I cast Ojutai's Command with modes: Return creature from graveyard to
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* battlefield (targeting Baral), and counter their creature spell. Ojutai's
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* command resolves, do the modes in the order they appear in the card. I
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* put Baral onto the battlefield, and he is around to witness the creature
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* be counted. Baral's loot ability isn't triggered.
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*
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*/
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@Test
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public void testBaralTrigger() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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// Instant and sorcery spells you cast cost {1} less to cast.
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// Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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addCard(Zone.GRAVEYARD, playerB, "Baral, Chief of Compliance"); // Creature {1}{U}
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// Choose two -
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// Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield;
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// or You gain 4 life;
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// or Counter target creature spell;
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// or Draw a card
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addCard(Zone.HAND, playerB, "Ojutai's Command"); // Instant {2}{W}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ojutai's Command", "mode=1Baral, Chief of Compliance^mode=3Silvercoat Lion");
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setModeChoice(playerB, "1");
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setModeChoice(playerB, "3");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Ojutai's Command", 1);
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assertGraveyardCount(playerB, 2);
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assertPermanentCount(playerB, "Baral, Chief of Compliance", 1);
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}
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}
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