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* Do or Die - Fixed that the second pile did include all permanents and not only creatures that are not included in the first pile.
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@ -103,7 +103,7 @@ class DoOrDieEffect extends OneShotEffect {
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}
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}
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List<Permanent> pile2 = new ArrayList<>();
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for (Permanent p: game.getBattlefield().getAllActivePermanents(targetPlayer.getId())) {
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for (Permanent p : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), targetPlayer.getId(), game)) {
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if (!pile1.contains(p)) {
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pile2.add(p);
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}
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