* Do or Die - Fixed that the second pile did include all permanents and not only creatures that are not included in the first pile.

This commit is contained in:
LevelX2 2016-01-30 01:40:25 +01:00
parent ee6aa7a1e2
commit 3f4b322705

View file

@ -103,7 +103,7 @@ class DoOrDieEffect extends OneShotEffect {
}
}
List<Permanent> pile2 = new ArrayList<>();
for (Permanent p: game.getBattlefield().getAllActivePermanents(targetPlayer.getId())) {
for (Permanent p : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), targetPlayer.getId(), game)) {
if (!pile1.contains(p)) {
pile2.add(p);
}