From 3f4b32270559bc8308734f8e59eff47390046667 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sat, 30 Jan 2016 01:40:25 +0100 Subject: [PATCH] * Do or Die - Fixed that the second pile did include all permanents and not only creatures that are not included in the first pile. --- Mage.Sets/src/mage/sets/invasion/DoOrDie.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/invasion/DoOrDie.java b/Mage.Sets/src/mage/sets/invasion/DoOrDie.java index 20689f03e0e..b6c52ba6aec 100644 --- a/Mage.Sets/src/mage/sets/invasion/DoOrDie.java +++ b/Mage.Sets/src/mage/sets/invasion/DoOrDie.java @@ -103,7 +103,7 @@ class DoOrDieEffect extends OneShotEffect { } } List pile2 = new ArrayList<>(); - for (Permanent p: game.getBattlefield().getAllActivePermanents(targetPlayer.getId())) { + for (Permanent p : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), targetPlayer.getId(), game)) { if (!pile1.contains(p)) { pile2.add(p); }