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[TDC] Implement Become the Avalanche
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3 changed files with 69 additions and 9 deletions
55
Mage.Sets/src/mage/cards/b/BecomeTheAvalanche.java
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55
Mage.Sets/src/mage/cards/b/BecomeTheAvalanche.java
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@ -0,0 +1,55 @@
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package mage.cards.b;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.Duration;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.mageobject.PowerPredicate;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class BecomeTheAvalanche extends CardImpl {
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private static final FilterPermanent filter
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= new FilterControlledCreaturePermanent("creature you control with power 4 or greater");
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static {
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filter.add(new PowerPredicate(ComparisonType.MORE_THAN, 3));
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}
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
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private static final Hint hint = new ValueHint("Creatures you control with power 4 or greater", xValue);
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public BecomeTheAvalanche(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{G}{G}");
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// Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
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this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(xValue));
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this.getSpellAbility().addEffect(new BoostControlledEffect(
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CardsInControllerHandCount.ANY, CardsInControllerHandCount.ANY, Duration.EndOfTurn
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));
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this.getSpellAbility().addHint(hint);
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}
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private BecomeTheAvalanche(final BecomeTheAvalanche card) {
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super(card);
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}
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@Override
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public BecomeTheAvalanche copy() {
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return new BecomeTheAvalanche(this);
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}
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}
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@ -47,6 +47,7 @@ public final class TarkirDragonstormCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Bastion of Remembrance", 171, Rarity.UNCOMMON, mage.cards.b.BastionOfRemembrance.class));
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cards.add(new SetCardInfo("Bastion of Remembrance", 171, Rarity.UNCOMMON, mage.cards.b.BastionOfRemembrance.class));
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cards.add(new SetCardInfo("Battlefield Forge", 340, Rarity.RARE, mage.cards.b.BattlefieldForge.class));
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cards.add(new SetCardInfo("Battlefield Forge", 340, Rarity.RARE, mage.cards.b.BattlefieldForge.class));
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cards.add(new SetCardInfo("Beast Within", 249, Rarity.UNCOMMON, mage.cards.b.BeastWithin.class));
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cards.add(new SetCardInfo("Beast Within", 249, Rarity.UNCOMMON, mage.cards.b.BeastWithin.class));
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cards.add(new SetCardInfo("Become the Avalanche", 43, Rarity.RARE, mage.cards.b.BecomeTheAvalanche.class));
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cards.add(new SetCardInfo("Beetleback Chief", 205, Rarity.UNCOMMON, mage.cards.b.BeetlebackChief.class));
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cards.add(new SetCardInfo("Beetleback Chief", 205, Rarity.UNCOMMON, mage.cards.b.BeetlebackChief.class));
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cards.add(new SetCardInfo("Behind the Scenes", 172, Rarity.UNCOMMON, mage.cards.b.BehindTheScenes.class));
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cards.add(new SetCardInfo("Behind the Scenes", 172, Rarity.UNCOMMON, mage.cards.b.BehindTheScenes.class));
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cards.add(new SetCardInfo("Betor, Ancestor's Voice", 1, Rarity.MYTHIC, mage.cards.b.BetorAncestorsVoice.class));
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cards.add(new SetCardInfo("Betor, Ancestor's Voice", 1, Rarity.MYTHIC, mage.cards.b.BetorAncestorsVoice.class));
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@ -7,17 +7,21 @@ import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.hint.ValueHint;
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import mage.filter.FilterCard;
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import mage.filter.FilterCard;
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import mage.filter.StaticFilters;
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import mage.filter.StaticFilters;
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import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.Game;
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import mage.players.Player;
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import mage.players.Player;
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import java.util.Optional;
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import java.util.Set;
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public enum CardsInControllerHandCount implements DynamicValue {
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public enum CardsInControllerHandCount implements DynamicValue {
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ANY(StaticFilters.FILTER_CARD_CARDS),
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ANY(StaticFilters.FILTER_CARD_CARDS),
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CREATURES(StaticFilters.FILTER_CARD_CREATURES),
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CREATURES(StaticFilters.FILTER_CARD_CREATURES),
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LANDS(StaticFilters.FILTER_CARD_LANDS);
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LANDS(StaticFilters.FILTER_CARD_LANDS);
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FilterCard filter;
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private final FilterCard filter;
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ValueHint hint;
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private final ValueHint hint;
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CardsInControllerHandCount(FilterCard filter) {
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CardsInControllerHandCount(FilterCard filter) {
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this.filter = filter;
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this.filter = filter;
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@ -26,13 +30,13 @@ public enum CardsInControllerHandCount implements DynamicValue {
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@Override
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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if (sourceAbility != null) {
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return Optional
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Player controller = game.getPlayer(sourceAbility.getControllerId());
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.ofNullable(sourceAbility)
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if (controller != null) {
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.map(Controllable::getControllerId)
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return controller.getHand().size();
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.map(game::getPlayer)
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}
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.map(Player::getHand)
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}
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.map(Set::size)
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return 0;
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.orElse(0);
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}
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}
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@Override
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@Override
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