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tests: added Grand Abolisher tests for #13099
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package org.mage.test.cards.single.m12;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class GrandAbolisherTest extends CardTestPlayerBase {
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@Test
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public void test_MakeSureItWorksFromBattlefieldOnly() {
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skipInitShuffling();
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// related bug: #13099
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String castAbility = "Cast Consider";
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// During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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addCard(Zone.LIBRARY, playerB, "Grand Abolisher", 1); // {W}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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//
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// Draw a card.
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addCard(Zone.HAND, playerA, "Consider", 1); // {U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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String info = "turn 1 (opponent, in library - no restriction)";
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checkHandCardCount(info, 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Grand Abolisher", 0);
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checkPlayableAbility(info, 1, PhaseStep.POSTCOMBAT_MAIN, playerA, castAbility, true);
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info = "turn 2 (own, in hand - no restriction)";
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checkHandCardCount(info, 2, PhaseStep.PRECOMBAT_MAIN, playerB, "Grand Abolisher", 1);
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checkPlayableAbility(info, 2, PhaseStep.POSTCOMBAT_MAIN, playerA, castAbility, true);
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info = "turn 3 (opponent, in hand - no restriction)";
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checkHandCardCount(info, 3, PhaseStep.PRECOMBAT_MAIN, playerB, "Grand Abolisher", 1);
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checkPlayableAbility(info, 3, PhaseStep.POSTCOMBAT_MAIN, playerA, castAbility, true);
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info = "turn 4 (own, in battlefield - must have restriction)";
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Grand Abolisher");
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waitStackResolved(4, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount(info, 4, PhaseStep.PRECOMBAT_MAIN, playerB, "Grand Abolisher", 1);
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checkPlayableAbility(info, 4, PhaseStep.POSTCOMBAT_MAIN, playerA, castAbility, false);
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info = "turn 5 (opponent, in battlefield - no restriction)";
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checkPermanentCount(info, 5, PhaseStep.PRECOMBAT_MAIN, playerB, "Grand Abolisher", 1);
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checkPlayableAbility(info, 5, PhaseStep.POSTCOMBAT_MAIN, playerA, castAbility, true);
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setStrictChooseMode(true);
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setStopAt(5, PhaseStep.END_TURN);
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execute();
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}
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}
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