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tests: added batch event tests for #13089
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1 changed files with 46 additions and 2 deletions
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@ -441,7 +441,7 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase {
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}
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@Test
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public void test_SavraQueenOfTheGolgari_SacrificeAnother() {
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public void test_SingleEvent_SavraQueenOfTheGolgari_SacrificeAnother() {
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// Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
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// Whenever you sacrifice a green creature, you may gain 2 life.
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addCard(Zone.BATTLEFIELD, playerA, "Savra, Queen of the Golgari"); // {2}{B}{G}
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@ -465,7 +465,7 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase {
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}
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@Test
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public void test_SavraQueenOfTheGolgari_SacrificeItself() {
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public void test_SingleEvent_SavraQueenOfTheGolgari_SacrificeItself() {
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// make sure it works on itself, bug #13089
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// Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
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@ -489,4 +489,48 @@ public class SacrificeDiesTriggerTest extends CardTestPlayerBase {
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assertLife(playerA, 20 + 2); // from green trigger
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}
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@Test
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public void test_BatchEvent_ForgeNeverwinterCharlatan_SacrificeAnother() {
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// Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token.
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// This ability triggers only once each turn.
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addCard(Zone.BATTLEFIELD, playerA, "Forge, Neverwinter Charlatan");
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//
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// {2}, {T}, Sacrifice a creature: Draw a card.
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addCard(Zone.BATTLEFIELD, playerA, "Phyrexian Vault", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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// sacrifice another creature
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}, {T}, Sacrifice");
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setChoice(playerA, "Grizzly Bears"); // to sacrifice
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertTokenCount(playerA, "Treasure Token", 1);
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}
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@Test
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public void test_BatchEvent_ForgeNeverwinterCharlatan_SacrificeItself() {
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// Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token.
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// This ability triggers only once each turn.
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addCard(Zone.BATTLEFIELD, playerA, "Forge, Neverwinter Charlatan");
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//
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// {2}, {T}, Sacrifice a creature: Draw a card.
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addCard(Zone.BATTLEFIELD, playerA, "Phyrexian Vault", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// sacrifice itself
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}, {T}, Sacrifice");
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setChoice(playerA, "Forge, Neverwinter Charlatan"); // to sacrifice
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertTokenCount(playerA, "Treasure Token", 1);
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}
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}
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