[FIN] Implement Lion Heart

This commit is contained in:
theelk801 2025-05-22 10:51:32 -04:00
parent 1544e6f352
commit 358cb3197b
2 changed files with 48 additions and 0 deletions

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@ -0,0 +1,47 @@
package mage.cards.l;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.target.common.TargetAnyTarget;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class LionHeart extends CardImpl {
public LionHeart(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{4}");
this.subtype.add(SubType.EQUIPMENT);
// When this Equipment enters, it deals 2 damage to any target.
Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(2, "it"));
ability.addTarget(new TargetAnyTarget());
this.addAbility(ability);
// Equipped creature gets +2/+1.
this.addAbility(new SimpleStaticAbility(new BoostEquippedEffect(2, 1)));
// Equip {2}
this.addAbility(new EquipAbility(2));
}
private LionHeart(final LionHeart card) {
super(card);
}
@Override
public LionHeart copy() {
return new LionHeart(this);
}
}

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@ -227,6 +227,7 @@ public final class FinalFantasy extends ExpansionSet {
cards.add(new SetCardInfo("Lightning, Security Sergeant", 560, Rarity.RARE, mage.cards.l.LightningSecuritySergeant.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lindblum, Industrial Regency", 285, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lindblum, Industrial Regency", 312, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lion Heart", 261, Rarity.UNCOMMON, mage.cards.l.LionHeart.class));
cards.add(new SetCardInfo("Machinist's Arsenal", 23, Rarity.RARE, mage.cards.m.MachinistsArsenal.class));
cards.add(new SetCardInfo("Magitek Armor", 24, Rarity.UNCOMMON, mage.cards.m.MagitekArmor.class));
cards.add(new SetCardInfo("Magitek Scythe", 562, Rarity.RARE, mage.cards.m.MagitekScythe.class));