diff --git a/Mage.Sets/src/mage/cards/l/LionHeart.java b/Mage.Sets/src/mage/cards/l/LionHeart.java new file mode 100644 index 00000000000..715fada643a --- /dev/null +++ b/Mage.Sets/src/mage/cards/l/LionHeart.java @@ -0,0 +1,47 @@ +package mage.cards.l; + +import mage.abilities.Ability; +import mage.abilities.common.EntersBattlefieldTriggeredAbility; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.effects.common.DamageTargetEffect; +import mage.abilities.effects.common.continuous.BoostEquippedEffect; +import mage.abilities.keyword.EquipAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.SubType; +import mage.target.common.TargetAnyTarget; + +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class LionHeart extends CardImpl { + + public LionHeart(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{4}"); + + this.subtype.add(SubType.EQUIPMENT); + + // When this Equipment enters, it deals 2 damage to any target. + Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(2, "it")); + ability.addTarget(new TargetAnyTarget()); + this.addAbility(ability); + + // Equipped creature gets +2/+1. + this.addAbility(new SimpleStaticAbility(new BoostEquippedEffect(2, 1))); + + // Equip {2} + this.addAbility(new EquipAbility(2)); + } + + private LionHeart(final LionHeart card) { + super(card); + } + + @Override + public LionHeart copy() { + return new LionHeart(this); + } +} diff --git a/Mage.Sets/src/mage/sets/FinalFantasy.java b/Mage.Sets/src/mage/sets/FinalFantasy.java index 71f581479aa..d3bd65227c7 100644 --- a/Mage.Sets/src/mage/sets/FinalFantasy.java +++ b/Mage.Sets/src/mage/sets/FinalFantasy.java @@ -227,6 +227,7 @@ public final class FinalFantasy extends ExpansionSet { cards.add(new SetCardInfo("Lightning, Security Sergeant", 560, Rarity.RARE, mage.cards.l.LightningSecuritySergeant.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Lindblum, Industrial Regency", 285, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Lindblum, Industrial Regency", 312, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS)); + cards.add(new SetCardInfo("Lion Heart", 261, Rarity.UNCOMMON, mage.cards.l.LionHeart.class)); cards.add(new SetCardInfo("Machinist's Arsenal", 23, Rarity.RARE, mage.cards.m.MachinistsArsenal.class)); cards.add(new SetCardInfo("Magitek Armor", 24, Rarity.UNCOMMON, mage.cards.m.MagitekArmor.class)); cards.add(new SetCardInfo("Magitek Scythe", 562, Rarity.RARE, mage.cards.m.MagitekScythe.class));