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fix verify
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1 changed files with 1 additions and 1 deletions
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@ -60,7 +60,7 @@ class RipplesOfPotentialEffect extends OneShotEffect {
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super(Outcome.Benefit);
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staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out" +
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". <i>(To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. " +
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"Treat phased-out permanents and anything attached to them as though they don’t exist until their controller's next turn.)</i>";
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"Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)</i>";
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}
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private RipplesOfPotentialEffect(final RipplesOfPotentialEffect effect) {
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