diff --git a/Mage.Sets/src/mage/cards/r/RipplesOfPotential.java b/Mage.Sets/src/mage/cards/r/RipplesOfPotential.java index f7d0f6bb06d..c5a04ef7bb6 100644 --- a/Mage.Sets/src/mage/cards/r/RipplesOfPotential.java +++ b/Mage.Sets/src/mage/cards/r/RipplesOfPotential.java @@ -60,7 +60,7 @@ class RipplesOfPotentialEffect extends OneShotEffect { super(Outcome.Benefit); staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out" + ". (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. " + - "Treat phased-out permanents and anything attached to them as though they don’t exist until their controller's next turn.)"; + "Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)"; } private RipplesOfPotentialEffect(final RipplesOfPotentialEffect effect) {