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[MID] Implemented Firmament Sage
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2 changed files with 43 additions and 0 deletions
42
Mage.Sets/src/mage/cards/f/FirmamentSage.java
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42
Mage.Sets/src/mage/cards/f/FirmamentSage.java
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package mage.cards.f;
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import mage.MageInt;
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import mage.abilities.common.BecomeDayAsEntersAbility;
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import mage.abilities.common.BecomesDayOrNightTriggeredAbility;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class FirmamentSage extends CardImpl {
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public FirmamentSage(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WIZARD);
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this.power = new MageInt(2);
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this.toughness = new MageInt(3);
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// If it's neither day or night, it becomes day as Firmament Sage enters the battlefield.
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this.addAbility(new BecomeDayAsEntersAbility());
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// Whenever day becomes night or night becomes day, draw a card.
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this.addAbility(new BecomesDayOrNightTriggeredAbility(new DrawCardSourceControllerEffect(1)));
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}
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private FirmamentSage(final FirmamentSage card) {
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super(card);
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}
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@Override
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public FirmamentSage copy() {
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return new FirmamentSage(this);
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}
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}
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@ -82,6 +82,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Famished Foragers", 138, Rarity.COMMON, mage.cards.f.FamishedForagers.class));
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cards.add(new SetCardInfo("Festival Crasher", 140, Rarity.COMMON, mage.cards.f.FestivalCrasher.class));
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cards.add(new SetCardInfo("Field of Ruin", 262, Rarity.UNCOMMON, mage.cards.f.FieldOfRuin.class));
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cards.add(new SetCardInfo("Firmament Sage", 53, Rarity.UNCOMMON, mage.cards.f.FirmamentSage.class));
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cards.add(new SetCardInfo("Flame Channeler", 141, Rarity.UNCOMMON, mage.cards.f.FlameChanneler.class));
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cards.add(new SetCardInfo("Fleshtaker", 222, Rarity.UNCOMMON, mage.cards.f.Fleshtaker.class));
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cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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