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- Fixed #8213
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1 changed files with 2 additions and 1 deletions
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@ -72,7 +72,8 @@ public class ReturnToHandSourceEffect extends OneShotEffect {
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switch (game.getState().getZone(mageObject.getId())) {
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case BATTLEFIELD:
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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if (permanent != null
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&& permanent.isPhasedIn()) {
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return controller.moveCards(permanent, Zone.HAND, source, game);
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}
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break;
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