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implement [PIP] Luck Bobblehead
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102
Mage.Sets/src/mage/cards/l/LuckBobblehead.java
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102
Mage.Sets/src/mage/cards/l/LuckBobblehead.java
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package mage.cards.l;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.WinGameSourceControllerEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.mana.AnyColorManaAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.Game;
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import mage.game.permanent.token.TreasureToken;
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import mage.players.Player;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class LuckBobblehead extends CardImpl {
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public LuckBobblehead(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
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this.subtype.add(SubType.BOBBLEHEAD);
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// {T}: Add one mana of any color.
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this.addAbility(new AnyColorManaAbility());
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// {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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Ability ability = new SimpleActivatedAbility(
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new LuckBobbleheadEffect(),
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new GenericManaCost(1)
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);
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ability.addCost(new TapSourceCost());
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ability.addHint(LuckBobbleheadEffect.hint);
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this.addAbility(ability);
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}
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private LuckBobblehead(final LuckBobblehead card) {
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super(card);
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}
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@Override
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public LuckBobblehead copy() {
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return new LuckBobblehead(this);
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}
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}
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class LuckBobbleheadEffect extends OneShotEffect {
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(
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new FilterControlledPermanent(SubType.BOBBLEHEAD, "Bobbleheads you control"), null
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);
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static final Hint hint = new ValueHint("Bobbleheads you control", xValue);
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LuckBobbleheadEffect() {
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super(Outcome.Benefit);
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staticText = "Roll X six-sided dice, where X is the number of Bobbleheads you control. "
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+ "Create a tapped Treasure token for each even result. "
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+ "If you rolled 6 exactly seven times, you win the game";
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}
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private LuckBobbleheadEffect(final LuckBobbleheadEffect effect) {
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super(effect);
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}
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@Override
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public LuckBobbleheadEffect copy() {
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return new LuckBobbleheadEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int amount = xValue.calculate(game, source, this);
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Player controller = game.getPlayer(source.getControllerId());
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if (controller == null || amount <= 0) {
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return false;
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}
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List<Integer> rolls = controller.rollDice(Outcome.Benefit, source, game, 6, amount, 0);
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int evenRolls = rolls.stream().filter(i -> i != null && i % 2 == 0).mapToInt(i -> 1).sum();
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int sixRolls = rolls.stream().filter(i -> i == 6).mapToInt(i -> 1).sum();
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if (evenRolls > 0) {
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new CreateTokenEffect(new TreasureToken(), evenRolls, true).apply(game, source);
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}
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if (sixRolls == 7) {
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new WinGameSourceControllerEffect().apply(game, source);
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}
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return true;
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}
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}
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@ -174,6 +174,7 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Lily Bowen, Raging Grandma", 927, Rarity.RARE, mage.cards.l.LilyBowenRagingGrandma.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Lord of the Undead", 345, Rarity.RARE, mage.cards.l.LordOfTheUndead.class));
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cards.add(new SetCardInfo("Loyal Apprentice", 190, Rarity.UNCOMMON, mage.cards.l.LoyalApprentice.class));
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cards.add(new SetCardInfo("Luck Bobblehead", 135, Rarity.UNCOMMON, mage.cards.l.LuckBobblehead.class));
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cards.add(new SetCardInfo("Lumbering Megasloth", 80, Rarity.UNCOMMON, mage.cards.l.LumberingMegasloth.class));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 108, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 417, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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