This commit is contained in:
xenohedron 2024-01-14 20:02:04 -05:00
parent 482a56f3ea
commit 23ca348f5b

View file

@ -39,7 +39,7 @@ public class RipplesOfPotential extends CardImpl {
// Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
// A watcher is required as another effect may prevent counters from being put on permanents (e.g. Solemnity)
this.getSpellAbility().addEffect(new ProliferateEffect());
this.getSpellAbility().addEffect(new ProliferateEffect(false));
this.getSpellAbility().addEffect(new RipplesOfPotentialEffect());
this.getSpellAbility().addWatcher(new RipplesOfPotentialWatcher());
}
@ -56,9 +56,11 @@ public class RipplesOfPotential extends CardImpl {
class RipplesOfPotentialEffect extends OneShotEffect {
public RipplesOfPotentialEffect() {
RipplesOfPotentialEffect() {
super(Outcome.Benefit);
staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.";
staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out" +
". <i>(To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. " +
"Treat phased-out permanents and anything attached to them as though they dont exist until their controller's next turn.)</i>";
}
private RipplesOfPotentialEffect(final RipplesOfPotentialEffect effect) {