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text fix
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1 changed files with 5 additions and 3 deletions
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@ -39,7 +39,7 @@ public class RipplesOfPotential extends CardImpl {
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// Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.
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// A watcher is required as another effect may prevent counters from being put on permanents (e.g. Solemnity)
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this.getSpellAbility().addEffect(new ProliferateEffect());
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this.getSpellAbility().addEffect(new ProliferateEffect(false));
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this.getSpellAbility().addEffect(new RipplesOfPotentialEffect());
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this.getSpellAbility().addWatcher(new RipplesOfPotentialWatcher());
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}
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@ -56,9 +56,11 @@ public class RipplesOfPotential extends CardImpl {
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class RipplesOfPotentialEffect extends OneShotEffect {
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public RipplesOfPotentialEffect() {
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RipplesOfPotentialEffect() {
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super(Outcome.Benefit);
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staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out.";
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staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out" +
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". <i>(To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. " +
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"Treat phased-out permanents and anything attached to them as though they don’t exist until their controller's next turn.)</i>";
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}
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private RipplesOfPotentialEffect(final RipplesOfPotentialEffect effect) {
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