diff --git a/Mage.Sets/src/mage/cards/r/RipplesOfPotential.java b/Mage.Sets/src/mage/cards/r/RipplesOfPotential.java index 076b64fd9ba..f7d0f6bb06d 100644 --- a/Mage.Sets/src/mage/cards/r/RipplesOfPotential.java +++ b/Mage.Sets/src/mage/cards/r/RipplesOfPotential.java @@ -39,7 +39,7 @@ public class RipplesOfPotential extends CardImpl { // Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. // A watcher is required as another effect may prevent counters from being put on permanents (e.g. Solemnity) - this.getSpellAbility().addEffect(new ProliferateEffect()); + this.getSpellAbility().addEffect(new ProliferateEffect(false)); this.getSpellAbility().addEffect(new RipplesOfPotentialEffect()); this.getSpellAbility().addWatcher(new RipplesOfPotentialWatcher()); } @@ -56,9 +56,11 @@ public class RipplesOfPotential extends CardImpl { class RipplesOfPotentialEffect extends OneShotEffect { - public RipplesOfPotentialEffect() { + RipplesOfPotentialEffect() { super(Outcome.Benefit); - staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out."; + staticText = ", then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out" + + ". (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. " + + "Treat phased-out permanents and anything attached to them as though they don’t exist until their controller's next turn.)"; } private RipplesOfPotentialEffect(final RipplesOfPotentialEffect effect) {