mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 02:30:08 -08:00
GUI, preferences: reworked size settings:
- added size settings for player's panel size (closes #12455, closes #12451, closes #5605); - size settings can be edit by slider or by text edit; - size settings for fonts has preview button with real text sample; - improved some tabs and hints for better UX; - improved GUI rendering performance;
This commit is contained in:
parent
921e656e3c
commit
1f3fad6594
15 changed files with 3224 additions and 5913 deletions
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@ -37,11 +37,9 @@
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}
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public void activated() {
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}
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public void deactivated() {
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}
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public void handleEvent(AWTEvent event) {
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@ -131,6 +131,7 @@ public class HoverButton extends JPanel implements MouseListener {
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@Override
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public void paintComponent(Graphics g) {
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// must ignore look and fill, so no calls of super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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if (isEnabled()) {
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if (isHovered || textAlwaysVisible) {
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@ -40,6 +40,7 @@ public class KeyboundButton extends JButton {
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@Override
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protected void paintComponent(Graphics g) {
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// must ignore look and fill, so no calls of super.paintComponent(g);
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if (ui != null && g != null) {
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Graphics sg = g.create();
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try {
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@ -42,7 +42,7 @@ public final class Constants {
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public static final int POWBOX_TEXT_MAX_LEFT = 212;
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public static final int DAMAGE_MAX_LEFT = 180;
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// tooltip hints delay in ms (need more time to display long hints withour hiding)
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// tooltip hints delay in ms (need more time to display long hints without hiding)
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public static final int TOOLTIPS_DELAY_MS = 60 * 1000;
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public static final Border EMPTY_BORDER = BorderFactory.createEmptyBorder(2, 2, 2, 2);
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@ -24,12 +24,17 @@ public class MageDialog extends javax.swing.JInternalFrame {
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protected boolean modal = false;
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/**
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* Creates new form MageDialog
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*/
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// GUI performance and bugs issues:
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// TODO: swing components should override paintComponent() instead paint()
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// TODO: swing components should use this.revalidate() instead parent.validate()
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// TODO: swing components in paintComponent() must call super or paint full rect on opaque = true
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public MageDialog() {
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initComponents();
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// paint calls optimization - no needs in transparent
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setOpaque(true);
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// enable a minimizing window on double clicks
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if (this instanceof MageDesktopIconifySupport) {
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BasicInternalFrameUI ui = (BasicInternalFrameUI) this.getUI();
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@ -54,6 +59,12 @@ public class MageDialog extends javax.swing.JInternalFrame {
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}
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}
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@Override
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public boolean isValidateRoot() {
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// paint calls optimization - no frame auto-size on child changes
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return true;
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}
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public void changeGUISize() {
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}
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -332,14 +332,18 @@ public class TestCardRenderDialog extends MageDialog {
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possibleTargets.add(playerYou.getId());
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}
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// need re-create panel, because it can't change size in real time
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this.playerPanel.removeAll();
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this.playerPanel.setPreferredSize(new java.awt.Dimension(Math.round(100 * this.playerSizeMod), 10));
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// player's panel
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if (this.player == null) {
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// create new panel
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this.playerPanel.setLayout(new BorderLayout(5, 5));
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this.player = new PlayerPanelExt(this.playerSizeMod);
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this.playerPanel.add(player, BorderLayout.CENTER);
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//this.player.cleanUp();
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//this.player.changeGUISize();
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} else {
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// update existing panel (recreate all inner components)
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this.player.fullRefresh(this.playerSizeMod);
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}
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this.playerPanel.setPreferredSize(new java.awt.Dimension(Math.round(100 * this.playerSizeMod), 10));
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// update data in player's panel
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GameView gameView = new GameView(this.game.getState(), this.game, controlledId, null);
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PlayerView currentPlayerView = gameView.getPlayers()
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.stream()
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@ -348,7 +352,7 @@ public class TestCardRenderDialog extends MageDialog {
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.orElse(null);
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this.player.init(this.game.getId(), playerYou.getId(), isMe, this.bigCard, 0);
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this.player.update(gameView, currentPlayerView, possibleTargets);
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PlayAreaPanel.sizePlayerPanel(this.player, isMe, smallMode);
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this.player.sizePlayerPanel(smallMode);
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// update CARDS
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@ -248,12 +248,14 @@ public final class GamePanel extends javax.swing.JPanel {
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resizeTimer = new Timer(1000, evt -> SwingUtilities.invokeLater(() -> {
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resizeTimer.stop();
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setGUISize();
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setGUISize(false);
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feedbackPanel.changeGUISize();
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}));
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pnlHelperHandButtonsStackArea.addComponentListener(componentAdapterPlayField);
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initComponents = false;
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setGUISize(true);
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}
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private Map<String, JComponent> getUIComponents(JLayeredPane jLayeredPane) {
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@ -377,7 +379,7 @@ public final class GamePanel extends javax.swing.JPanel {
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public void changeGUISize() {
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initComponents = true;
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setGUISize();
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setGUISize(true);
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stackObjects.changeGUISize();
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feedbackPanel.changeGUISize();
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handContainer.changeGUISize();
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@ -418,7 +420,7 @@ public final class GamePanel extends javax.swing.JPanel {
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initComponents = false;
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}
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private void setGUISize() {
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private void setGUISize(boolean themeReload) {
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jSplitPane0.setDividerSize(GUISizeHelper.dividerBarSize);
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jSplitPane1.setDividerSize(GUISizeHelper.dividerBarSize);
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jSplitPane2.setDividerSize(GUISizeHelper.dividerBarSize);
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@ -453,8 +455,10 @@ public final class GamePanel extends javax.swing.JPanel {
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pnlShortCuts.setMinimumSize(newDimension);
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pnlShortCuts.setMaximumSize(newDimension);
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if (themeReload) {
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reloadThemeRelatedGraphic();
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}
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}
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private void reloadThemeRelatedGraphic() {
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// skip buttons
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@ -485,6 +489,20 @@ public final class GamePanel extends javax.swing.JPanel {
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phaseButtons.forEach((phaseName, phaseButton) -> {
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phaseButton.update(phaseButton.getText(), ImageManagerImpl.instance.getPhaseImage(phaseName));
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});
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// player panels
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if (lastGameData.game != null) {
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lastGameData.game.getPlayers().forEach(player -> {
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PlayAreaPanel playPanel = this.players.getOrDefault(player.getPlayerId(), null);
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if (playPanel != null) {
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// see test render dialog for refresh commands order
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playPanel.getPlayerPanel().fullRefresh(GUISizeHelper.playerPanelGuiScale);
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playPanel.init(player, bigCard, gameId, player.getPriorityTimeLeftSecs());
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playPanel.update(lastGameData.game, player, lastGameData.targets);
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playPanel.getPlayerPanel().sizePlayerPanel(isSmallMode());
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}
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});
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}
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}
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private void saveDividerLocations() {
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@ -521,7 +539,13 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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}
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private boolean isSmallMode() {
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// TODO: no needs on gui scale?
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return this.getBounds().height < 770;
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}
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private void sizeToScreen() {
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// on resize frame
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Rectangle rect = this.getBounds();
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if (rect.height < 770) {
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@ -534,7 +558,7 @@ public final class GamePanel extends javax.swing.JPanel {
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pnlShortCuts.revalidate();
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pnlShortCuts.repaint();
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for (PlayAreaPanel p : players.values()) {
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p.setSizeMode(smallMode);
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p.getPlayerPanel().sizePlayerPanel(smallMode);
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}
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}
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} else if (smallMode) {
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@ -546,7 +570,7 @@ public final class GamePanel extends javax.swing.JPanel {
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pnlShortCuts.revalidate();
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pnlShortCuts.repaint();
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for (PlayAreaPanel p : players.values()) {
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p.setSizeMode(smallMode);
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p.getPlayerPanel().sizePlayerPanel(smallMode);
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}
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}
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@ -667,6 +691,7 @@ public final class GamePanel extends javax.swing.JPanel {
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public synchronized void init(int messageId, GameView game, boolean callGameUpdateAfterInit) {
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addPlayers(game);
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// default menu states
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setMenuStates(
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PreferencesDialog.getCachedValue(KEY_GAME_MANA_AUTOPAYMENT, "true").equals("true"),
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@ -772,8 +797,10 @@ public final class GamePanel extends javax.swing.JPanel {
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break;
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}
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}
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// set init sizes
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for (PlayAreaPanel p : players.values()) {
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p.setSizeMode(smallMode);
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p.getPlayerPanel().sizePlayerPanel(isSmallMode());
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}
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GridBagConstraints panelC = new GridBagConstraints();
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@ -785,21 +812,6 @@ public final class GamePanel extends javax.swing.JPanel {
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this.pnlBattlefield.add(topPanel, panelC);
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panelC.gridy = 1;
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this.pnlBattlefield.add(bottomPanel, panelC);
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// TODO: combat arrows aren't visible on re-connect, must click on avatar to update correctrly
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// reason: panels aren't visible/located here, so battlefieldpanel see wrong sizes
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// recalc all component sizes and update permanents/arrows positions
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// if you don't do it here then will catch wrong arrows drawing on re-connect (no sortLayout calls)
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/*
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this.validate();
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for (Map.Entry<UUID, PlayAreaPanel> p : players.entrySet()) {
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PlayerView playerView = game.getPlayers().stream().filter(view -> view.getPlayerId().equals(p.getKey())).findFirst().orElse(null);
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if (playerView != null) {
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p.getValue().getBattlefieldPanel().updateSize();
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p.getValue().update(null, playerView, null);
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}
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}
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*/
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}
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public synchronized void updateGame(int messageId, GameView game) {
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@ -2423,8 +2435,6 @@ public final class GamePanel extends javax.swing.JPanel {
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initPopupMenuTriggerOrder();
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setGUISize();
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// Replay panel to control replay of games
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javax.swing.GroupLayout gl_pnlReplay = new javax.swing.GroupLayout(pnlReplay);
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pnlReplay.setLayout(gl_pnlReplay);
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@ -25,7 +25,7 @@ import static mage.client.dialog.PreferencesDialog.*;
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/**
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* GUI: play area panel (player with avatar/mana panel + battlefield panel)
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*
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* @author BetaSteward_at_googlemail.com
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* @author BetaSteward_at_googlemail.com, JayDi85
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*/
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public class PlayAreaPanel extends javax.swing.JPanel {
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@ -49,16 +49,6 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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public static final int PANEL_HEIGHT_SMALL = 220;
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private static final int PANEL_HEIGHT_EXTRA_FOR_ME = 25;
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/**
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* Creates new form PlayAreaPanel
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*
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* @param player
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* @param bigCard
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* @param gameId
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* @param priorityTime
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* @param gamePanel
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* @param options
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*/
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public PlayAreaPanel(PlayerView player, BigCard bigCard, UUID gameId, int priorityTime, GamePanel gamePanel,
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PlayAreaPanelOptions options) {
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this.gamePanel = gamePanel;
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@ -70,6 +60,7 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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// data init
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init(player, bigCard, gameId, priorityTime);
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update(null, player, null);
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playerPanel.sizePlayerPanel(isSmallMode());
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// init popup menu (must run after data init)
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popupMenu = new JPopupMenu();
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@ -78,7 +69,6 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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} else {
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addPopupMenuWatcher();
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}
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this.add(popupMenu);
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setGUISize();
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}
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@ -545,52 +535,18 @@ public class PlayAreaPanel extends javax.swing.JPanel {
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private void initComponents() {
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setBorder(BorderFactory.createLineBorder(new Color(0, 0, 0, 0)));
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playerPanel = new PlayerPanelExt();
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btnCheat = new javax.swing.JButton();
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playerPanel = new PlayerPanelExt(GUISizeHelper.playerPanelGuiScale);
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btnCheat = new javax.swing.JButton(); // TODO: not used? Delete
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battlefieldPanel = new mage.client.game.BattlefieldPanel();
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battlefieldPanel.setTopPanelBattlefield(options.topRow);
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battlefieldPanel.setPreferredSize(new Dimension(Short.MAX_VALUE, Short.MAX_VALUE));
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btnCheat.setText("Cheat");
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btnCheat.addActionListener(evt -> btnCheatActionPerformed(evt));
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javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this);
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layout.setHorizontalGroup(
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layout.createSequentialGroup()
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.addComponent(playerPanel, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
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.addPreferredGap(ComponentPlacement.RELATED)
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.addComponent(battlefieldPanel, 0, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
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);
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layout.setVerticalGroup(
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layout.createParallelGroup(Alignment.LEADING)
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.addComponent(playerPanel, GroupLayout.PREFERRED_SIZE, GroupLayout.DEFAULT_SIZE, GroupLayout.PREFERRED_SIZE)
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.addComponent(battlefieldPanel, GroupLayout.DEFAULT_SIZE, 160, Short.MAX_VALUE)
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);
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this.setLayout(layout);
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}
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public void setSizeMode(boolean smallMode) {
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this.smallMode = smallMode;
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sizePlayerPanel(this.playerPanel, this.isMe, this.smallMode);
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sizeBattlefieldPanel(this.battlefieldPanel, this.isMe, this.smallMode);
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}
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public static void sizePlayerPanel(PlayerPanelExt playerPanel, boolean isMe, boolean smallMode) {
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playerPanel.sizePlayerPanel(smallMode);
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int extraForMe = isMe ? PANEL_HEIGHT_EXTRA_FOR_ME : 0;
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if (smallMode) {
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playerPanel.setPreferredSize(new Dimension(92, PANEL_HEIGHT_SMALL + extraForMe));
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} else {
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playerPanel.setPreferredSize(new Dimension(92, PANEL_HEIGHT + extraForMe));
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}
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}
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public static void sizeBattlefieldPanel(BattlefieldPanel battlefieldPanel, boolean isMe, boolean smallMode) {
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int extraForMe = isMe ? PANEL_HEIGHT_EXTRA_FOR_ME : 0;
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if (smallMode) {
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battlefieldPanel.setPreferredSize(new Dimension(160, PANEL_HEIGHT_SMALL + extraForMe));
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} else {
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battlefieldPanel.setPreferredSize(new Dimension(160, PANEL_HEIGHT + extraForMe));
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}
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this.setLayout(new BorderLayout());
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this.add(playerPanel, BorderLayout.WEST);
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this.add(battlefieldPanel, BorderLayout.CENTER);
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}
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private void btnCheatActionPerformed(java.awt.event.ActionEvent evt) {
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@ -64,35 +64,49 @@ public class PlayerPanelExt extends javax.swing.JPanel {
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private static final int PANEL_HEIGHT_SMALL = 218; // small mode (with avatar button) // TODO: no need in small mode after GUI scale added
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private static final int PANEL_HEIGHT_EXTRA_FOR_ME = 25; // hints button
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private final Border GREEN_BORDER;
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private final Border RED_BORDER;
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private final Border YELLOW_BORDER;
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private final Border EMPTY_BORDER;
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private Border GREEN_BORDER;
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private Border RED_BORDER;
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private Border YELLOW_BORDER;
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private Border EMPTY_BORDER;
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float guiScaleMod = 1.0f;
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private final Color activeValueColor = new Color(244, 9, 47);
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private final Font fontValuesZero;
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private final Font fontValuesNonZero;
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private Color activeValueColor = new Color(244, 9, 47);
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private Font fontValuesZero;
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private Font fontValuesNonZero;
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private int avatarId = -1;
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private String flagName;
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private String basicTooltipText;
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private static final Map<UUID, Integer> playerLives = new HashMap<>();
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private Font defaultFont = null;
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private PriorityTimer timer;
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/**
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* Creates new form PlayerPanel
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*/
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public PlayerPanelExt() {
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this(1.0f);
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}
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public PlayerPanelExt(float guiScaleMod) {
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// gui scale
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// save default font cause panel can be recreated manually
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this.defaultFont = this.getFont();
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createAllComponents(guiScaleMod);
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}
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/**
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* Refresh full panel's components due actual GUI settings
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*/
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public void fullRefresh(float guiScaleMod) {
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this.cleanUp();
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this.removeAll();
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this.createAllComponents(guiScaleMod);
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}
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public void createAllComponents(float guiScaleMod) {
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this.guiScaleMod = guiScaleMod;
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this.setFont(this.getFont().deriveFont(sizeMod(this.getFont().getSize2D())));
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this.setFont(this.defaultFont.deriveFont(sizeMod(this.defaultFont.getSize2D())));
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this.fontValuesZero = this.getFont().deriveFont(Font.PLAIN);
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this.fontValuesNonZero = this.getFont().deriveFont(Font.BOLD);
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this.GREEN_BORDER = new LineBorder(Color.green, sizeMod(3));
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@ -123,7 +137,8 @@ public class PlayerPanelExt extends javax.swing.JPanel {
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toolHintsHelper.setVisible(this.isMe);
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toolHintsHelper.setFocusable(false);
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flagName = null;
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if (priorityTime > 0) {
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avatarId = -1;
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if (priorityTime > 0 && priorityTime != Integer.MAX_VALUE) {
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long delay = 1000L;
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timer = new PriorityTimer(priorityTime, delay, () -> {
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@ -360,9 +375,9 @@ public class PlayerPanelExt extends javax.swing.JPanel {
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}
|
||||
}
|
||||
if (this.timer != null) {
|
||||
if (player.getPriorityTimeLeft() != Integer.MAX_VALUE) {
|
||||
if (player.getPriorityTimeLeftSecs() != Integer.MAX_VALUE) {
|
||||
String priorityTimeValue = getPriorityTimeLeftString(player);
|
||||
this.timer.setCount(player.getPriorityTimeLeft());
|
||||
this.timer.setCount(player.getPriorityTimeLeftSecs());
|
||||
this.timer.setBufferCount(player.getBufferTimeLeft());
|
||||
this.avatar.setTopText(priorityTimeValue);
|
||||
this.timerLabel.setText(priorityTimeValue);
|
||||
|
|
@ -372,7 +387,7 @@ public class PlayerPanelExt extends javax.swing.JPanel {
|
|||
if (player.getBufferTimeLeft() > 0) {
|
||||
textColor = Color.GREEN;
|
||||
foregroundColor = Color.GREEN.darker().darker();
|
||||
} else if (player.getPriorityTimeLeft() < 300) { // visual indication for under 5 minutes
|
||||
} else if (player.getPriorityTimeLeftSecs() < 300) { // visual indication for under 5 minutes
|
||||
textColor = Color.RED;
|
||||
foregroundColor = Color.RED.darker().darker();
|
||||
} else {
|
||||
|
|
@ -476,7 +491,7 @@ public class PlayerPanelExt extends javax.swing.JPanel {
|
|||
}
|
||||
|
||||
private String getPriorityTimeLeftString(PlayerView player) {
|
||||
int priorityTimeLeft = player.getPriorityTimeLeft() + player.getBufferTimeLeft();
|
||||
int priorityTimeLeft = player.getPriorityTimeLeftSecs() + player.getBufferTimeLeft();
|
||||
return getPriorityTimeLeftString(priorityTimeLeft);
|
||||
}
|
||||
|
||||
|
|
@ -975,7 +990,7 @@ public class PlayerPanelExt extends javax.swing.JPanel {
|
|||
|
||||
}// </editor-fold>//GEN-END:initComponents
|
||||
|
||||
protected void sizePlayerPanel(boolean smallMode) {
|
||||
public void sizePlayerPanel(boolean smallMode) {
|
||||
int extraForMe = this.isMe ? PANEL_HEIGHT_EXTRA_FOR_ME : 0;
|
||||
if (smallMode) {
|
||||
avatar.setVisible(false);
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ import org.mage.card.arcane.CardRenderer;
|
|||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.Locale;
|
||||
|
||||
/**
|
||||
|
|
@ -62,6 +63,8 @@ public final class GUISizeHelper {
|
|||
public static Dimension handCardDimension;
|
||||
public static int stackWidth; // percent
|
||||
|
||||
public static float playerPanelGuiScale;
|
||||
|
||||
public static Dimension otherZonesCardDimension;
|
||||
public static int otherZonesCardVerticalOffset;
|
||||
|
||||
|
|
@ -126,7 +129,7 @@ public final class GUISizeHelper {
|
|||
gameRequestsFont = new Font("Arial", 0, dialogFontSize);
|
||||
|
||||
// used in the feedback area of the game panel
|
||||
int feedbackFontSize = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_GUI_FEEDBACK_AREA_SIZE, 14);
|
||||
int feedbackFontSize = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_GUI_FEEDBACK_FONT_SIZE, 14);
|
||||
gameDialogAreaFontSizeBig = feedbackFontSize;
|
||||
gameDialogAreaFontSizeTooltip = feedbackFontSize - 2;
|
||||
gameDialogAreaFontSizeSmall = (feedbackFontSize / 2) + 2;
|
||||
|
|
@ -149,6 +152,8 @@ public final class GUISizeHelper {
|
|||
handCardDimension = new Dimension(CARD_IMAGE_WIDTH * handCardSize / 42, CARD_IMAGE_HEIGHT * handCardSize / 42);
|
||||
stackWidth = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_GUI_STACK_WIDTH, 30);
|
||||
|
||||
playerPanelGuiScale = (float) (PreferencesDialog.getCachedValue(PreferencesDialog.KEY_GUI_PLAYER_PANEL_SIZE, 14) / 14.0);
|
||||
|
||||
int otherZonesCardSize = PreferencesDialog.getCachedValue(PreferencesDialog.KEY_GUI_CARD_OTHER_ZONES_SIZE, 14);
|
||||
otherZonesCardDimension = new Dimension(CARD_IMAGE_WIDTH * otherZonesCardSize / 42, CARD_IMAGE_HEIGHT * otherZonesCardSize / 42);
|
||||
if (PreferencesDialog.getRenderMode() == 0) {
|
||||
|
|
@ -234,4 +239,22 @@ public final class GUISizeHelper {
|
|||
}
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Swing don't store name in the component, so it allow to find component by field's name instead
|
||||
*/
|
||||
static public <T extends Component> T getComponentByFieldName(Window dialog, String name) {
|
||||
for (Field field : dialog.getClass().getDeclaredFields()) {
|
||||
try {
|
||||
field.setAccessible(true);
|
||||
if (name.equals(field.getName())) {
|
||||
final Object potentialMatch = field.get(dialog);
|
||||
return (T) potentialMatch;
|
||||
}
|
||||
|
||||
} catch (SecurityException | IllegalArgumentException | IllegalAccessException ignore) {
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -82,6 +82,7 @@ public class ThemePluginImpl implements ThemePlugin {
|
|||
if (ui.containsKey("gamePanel") && ui.containsKey("jLayeredPane")) {
|
||||
ImagePanel bgPanel = new ImagePanel(backgroundImage, ImagePanelStyle.TILED);
|
||||
|
||||
// TODO: research - is all components used? And why it make transparent?
|
||||
unsetOpaque(ui.get("jSplitPane1"));
|
||||
unsetOpaque(ui.get("pnlBattlefield"));
|
||||
unsetOpaque(ui.get("pnlHelperHandButtonsStackArea"));
|
||||
|
|
|
|||
|
|
@ -7,7 +7,9 @@ import javax.swing.JPanel;
|
|||
import javax.swing.JScrollPane;
|
||||
import javax.swing.JViewport;
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
/**
|
||||
* GUI component: JPanel with background image
|
||||
*/
|
||||
public class ImagePanel extends JPanel {
|
||||
|
||||
|
||||
|
|
@ -24,6 +26,8 @@ public class ImagePanel extends JPanel {
|
|||
this.image = image;
|
||||
this.style = style;
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
setOpaque(true);
|
||||
}
|
||||
|
||||
public void setImageAlignmentX(float alignmentX) {
|
||||
|
|
@ -56,7 +60,6 @@ public class ImagePanel extends JPanel {
|
|||
super.add(component, constraints);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
|
|
|
|||
|
|
@ -46,7 +46,8 @@ public class PlayerView implements Serializable {
|
|||
private final List<CommandObjectView> commandList = new ArrayList<>();
|
||||
private final List<UUID> attachments = new ArrayList<>();
|
||||
private final int statesSavedSize;
|
||||
private final int priorityTimeLeft;
|
||||
private final long priorityTimeSavedTimeMs;
|
||||
private final int priorityTimeLeftSecs;
|
||||
private final int bufferTimeLeft;
|
||||
private final boolean passedTurn; // F4
|
||||
private final boolean passedUntilEndOfTurn; // F5
|
||||
|
|
@ -71,7 +72,8 @@ public class PlayerView implements Serializable {
|
|||
this.manaPool = new ManaPoolView(player.getManaPool());
|
||||
this.isActive = (player.getId().equals(state.getActivePlayerId()));
|
||||
this.hasPriority = player.getId().equals(state.getPriorityPlayerId());
|
||||
this.priorityTimeLeft = player.getPriorityTimeLeft();
|
||||
this.priorityTimeLeftSecs = player.getPriorityTimeLeft();
|
||||
this.priorityTimeSavedTimeMs = System.currentTimeMillis();
|
||||
this.bufferTimeLeft = player.getBufferTimeLeft();
|
||||
this.timerActive = (this.hasPriority && player.isGameUnderControl())
|
||||
|| (player.getPlayersUnderYourControl().contains(state.getPriorityPlayerId()))
|
||||
|
|
@ -270,8 +272,10 @@ public class PlayerView implements Serializable {
|
|||
return statesSavedSize;
|
||||
}
|
||||
|
||||
public int getPriorityTimeLeft() {
|
||||
return priorityTimeLeft;
|
||||
public int getPriorityTimeLeftSecs() {
|
||||
// workaround to find real time
|
||||
int secsAfterUpdate = (int) ((System.currentTimeMillis() - this.priorityTimeSavedTimeMs) / 1000);
|
||||
return Math.max(0, this.priorityTimeLeftSecs - secsAfterUpdate);
|
||||
}
|
||||
|
||||
public int getBufferTimeLeft() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue